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Super Smash Bros. Ultimate Tournament Official Rules

Reminder all attendees are required to bring your own controllers

Set Length

All tournament sets will be “best of three” games, until the Top 8 at which point tournament sets will be best of 5 games. Rules below do not change between these two set formats.

Region Lock

Entrants to the Super Smash Bros. Ultimate tournaments will be limited to residents of the United States (all 50 states).

Character/Stage Pick Procedure

Players will begin their set by first performing a double-blind character selection. After characters have been selected, players will begin striking stages.

Round one of stage bans will take place with a P1-P2-P2-P1 format, however in subsequent rounds the player who won the previous game will ban 2 stages and the losing player will pick from those that remain.

Modified DSR (Dave’s Stupid Rule) is turned on. (This means that players are not allowed to counterpick to the most recent stage that they won on).

Stage Agreement Clause

Players may select any LEGAL stage if they both agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to complete disqualification from the event.

Lag Test Procedure

To have a lag test performed, players must call for it either between games or within 60 seconds of the start of a game, otherwise the results of any played matches will stand. “SD”s after the 60 second period will count towards recorded results.

A LAN adapter IS required for participation in this tournament. The Tournament Organizer (TO) will ask both players to submit proof-of-LAN connections in designated communication channels prior to proceeding further.

Minimum specifications for a “stable connection” are considered to be a “Ping” under 30 ms and an “Upload Speed” above 10 Mbps.

As soon as they are available, a moderator using a program that monitors the Peer2Peer traffic from each player, the moderator will then join their arena and spectate a 60 second “Button test.” This program can detect packet loss, ping spikes, packets that come in late/out of order, and the estimated distance between each player. This helps us determine where the instability comes from.

It is up to TO discretion to determine who is the cause of the lag using these guidelines and decide on who, if anyone, will be disqualified.


Stalling by intentionally making the game unplayable or delaying the play of a set is banned, and this will be judged at the discretion of tournament staff. Stalling will result in a forfeit of the game for the player that initiated the action.

Self-Destruct Moves

If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, a standard sudden death playoff game applies (see 1.8).

Sudden Death

If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1 stock tiebreaker will be played with a 3 minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.


Players will be immediately disqualified from the tournament if they are found using an alternate tag(s) and/or hiding your identity to manipulate the brackets/seeding. The only exception to this rule is if the player notifies a Tournament Organizer prior to the registration end date.


Multitourneying (The act of playing in multiple brackets at once) and delaying a bracket falls under the rules outlined in 1.5.

Disqualification Timers

The first round of a phase (Pools, Top 64, Top 8) will have a 10 minute automatic disqualification timer. All subsequent rounds, including loser’s bracket, will have 5 minute automatic timers.

Players are expected to report to their matches on time and automatic disqualifications will be enforced save for special circumstances (Up to TO discretion).


Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout/prizes(s), or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings/prize(s) to any player suspected of colluding.

Competitive Integrity

In all competitions there should be a fair playing field for all players.

Every encounter, whether a ladder match or other competition, must be played according to the rules until it is complete and the result on the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.

It is not allowed for participants to bet on matches in their own competition. Betting against yourself (or in team leagues: against your own team) will get you (or in team leagues: your team) disqualified and the betting player(s) banned.

Organizers reserve the right to withhold payout/prize(s) if any of these are violated.


Games or sets are not to be replayed due to a misinterpretation of the rules or misconfiguration of game settings, excluding player-specific settings. Game settings should be configured according to section 2.1. It is the players’ responsibility to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances. Judgment is reserved for tournament staff discretion.

In the event players begin a game with misconfigured player-specific controls (controller settings, etc), players may not back out of a game to correct their settings once ten seconds have passed. After this time limit has passed, players must use their misconfigured settings, subject to tournament staff discretion.

Force Majeure Clause

In the event of a game being interrupted by external, impartial conditions (e.g. power gets cut, safety concerns arise, LAN cable is disconnected, etc) the player at fault for the disconnection will forfeit the game and it will be considered a loss. If play cannot be quickly re-established, the set will also be forfeit. It is the player’s responsibility to ensure they are playing in a stable environment.

Final Rulings

If any unforeseen situations occur, the judgment of tournament staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game-breaking glitch is discovered on a stage mid-tournament that could be exploited. The stage may need to be removed from legal play for the remainder of the event.)

Game Rules

Game Settings

Stock and time are set to 3 stock and 7 minutes Final Smash Meter: Off Spirits: Off Damage Handicap: Off Stage Selection: Anyone Items: Off and None First to: 1 Win Stage Morph: Off Stage Hazards: Off Launch Rate: 1.0x Underdog Boost: Off Pausing: Off Score Display: Off % Show Damage: Yes Custom Balance: Off Mii Fighters: All moveset combinations are legal Stage List

Normal Ruleset:

Starter Stages

Battlefield* Final Destination* Town & City Pokémon Stadium 2 Smashville Counterpick Stages

Kalos Pokemon Stadium Yoshi’s Story Small Battlefield Battlefield and Omega variations of the stages are allowed when a player counterpicks either Battlefield or Final Destination respectively. The Battlefield and Omega forms may only be selected from the 7/8 legal stages above.

Additional Rules

Counterpick Stage Banning

After each game of the set, before counterpicking, the player who won the previous game may ban two stages from the full stage list. These bans do not persist throughout the set. The loser of the previous game then chooses from the remaining stages, barring any other stage that the player has won in the most recent game (see 2.3.2).

If Final Destination or Battlefield is chosen as a counterpick, a variant may be chosen by the loser of the previous game, following the list of banned variants listed in 2.2.

Stage Clause

A player may not pick the most recent stage they won a game on.

Glitch Clause

If anything occurs within any game that results in unforeseen consequences (e.g. characters become invisible, sudden teleportation occurs, characters become affixed to other bodies, etc), gameplay should continue uninterrupted unless the change renders the game unplayable for one or more players. In this situation, players should inform their pool captain or tournament staff for resolution. Mii Fighter Clause

Any player who intends to use a Mii during a set must declare so before the set. Players are required to inform their opponent of their chosen Mii’s moveset, listed in the format “XXXX.” Any combination of moves may be used, but any movesets that any player may want to use during a set must be created before the set begins. If a move outside of the proposed moveset is used, it is the responsibility of the opponent to immediately end the game and save the replay, then inform a tournament organizer of the situation.


This Super Smash Bros. Ultimate tournament will use whichever patch is currently live when the tournament takes place.