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View all rulesDouble Elimination Best of 3 games advances.
Ultimate Game Settings • Stocks: 3 stocks • Time Limit: 8:00 minutes • Final Smash Meter: OFF • Spirits: OFF • Damage Handicap: OFF • Stage Selection: Anyone • Items: OFF and NONE • First to: 1 Win • Stage Morph: OFF • Stage Hazards: OFF • Team Attack: ON • Launch Rate: 1.0x • Underdog Boost: OFF • Pausing: OFF • Score Display: OFF • % Show Damage: Yes • Custom Balance: OFF • Echo Fighters: Separate • Radar: Big • Teammate Highlight: ON • Mii Fighters: All move set combinations are legal
Ultimate Stage List - Starters: Battlefield, Final Destination, Town And City, Pokémon Stadium 2, Smashville. Counter Picks: Kalos Pokémon League, Yoshi’s Story, Small Battlefield, Hallow Bastion
Stage Striking: Players/teams eliminate stages from the Starters stage list until there is one stage remaining. The player who strikes first may be determined by RPS (rock, paper, scissors) best of one. The winning player/team strikes the first stage. Then the other player/team strikes two stages. Then the winning player/team strikes one more stage and the remaining stage is used for the first game of the set.
Stage Bans: After each game of the set, before counter picking, the player who won the previous game may ban two stages from the stage list. For Ultimate specifically, these bans are game-long, and do not persist after a single game.
Stage Clause: A player/team may not counter pick any stage they previously counter picked to and won on during the set, unless agreed upon by the opponent.
Self-Destruct Moves & Sudden Death: If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, a standard sudden death play-off game applies. If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1-stock tiebreaker will be played with a 3-minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.