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Summary

empty bracket
There are currently no Brackets for this event.
General Rules
  • Registration closes at 3:00 PM CDT day of tournament
  • Bracket starts at 3:00 PM.
  • Bracket Entry: $10
  • Platforms: Switch
  • Equipment: B.Y.O.C/C, Bring Your Own Controller and Cable!
  • Equipment Rules: If your controller does not function properly, damages equipment, or delays the bracket, you will be disqualified [DQ] at the Tournament Organizer's [TO] discretion.
Match Rules

All matches are best of 3 with the Grand Final being best of 5

  • 3 stocks, 7:00 minutes per game
  • FS Meter: Off
  • Damage Handicap: Off
  • Items: Off and None
  • Stage Hazards: Off
  • Launch Rate: 1.0%
  • Stage Morph: Off
  • Pause: Off

Players have 10 minutes to respond to their match calls before DQ.

Stage List (Starters)
  • Battlefield
  • Final Destination
  • Pokemon Stadium 2
  • Smashville
  • Town & City
Stage List (Counterpicks)
  • Small Battlefield
  • Kalos Pokemon League
  • Hollow Bastion
  • Yoshi's Story

For the first game of the set, the top player of the bracket will have first stage ban. First game will have a 1-2-1 ban (top player bans 1 stage, bottom player bans 2 stages, top player bans 1 stage, and game is played on the remaining stage). After each game of the set, before counterpicking, the player who won the previous game may ban 3 stages from the full stage list. These bans do not persist throughout the set. The loser of the previous game then chooses from the remaining stages. Once the stage is decided the winner will select their character, then the loser will select their character.

Mii Fighter Clause

Any player who intends to use a Mii during a set must declare so before the set. Players are required to inform their opponent of their chosen Mii’s moveset, listed in the format “XXXX.” Any combination of moves may be used, but any movesets that any player may want to use during a set must be created before the set begins. If a move outside of the proposed moveset is used, it is the responsibility of the opponent to immediately end the game and save the replay, then inform a tournament organizer of the situation.