Brackets
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Standings
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View all rulesPlayer Limitations:
Each bracket will be broken up to pool players within the same Elo range together, this might mean players initially pooled in one bracket will be moved to another.
Format:
- Players will be seeded according to their Age of Empires IV Ranked elo.
- Maximum player ranked elo is 1475 for the top bracket.
- Four Swiss rounds of matches with a unique map in each round.
- The top 4 players after the swiss stage will move on to a single elimination bracket.
- Swiss bracket tie breaks decided based on opponent's win % followed by opponent's opponent's win %.
- The Semifinals are Best of 1 (Bo1).
- The Finals are Best of 3 (Bo3).
- If there are more than 16 players in a bracket the event may be updated to top-8 moving into quarter-finals.
- All matches must be observable and have at least a 1-minute in-game delay.
- Maps are determined as listed in the section below.
- Map restarts:
- Each player has 1 restart for crashes before the 10-minute mark.
- Each player has 1 restart per series for map generation before the 3-minute mark.
- If any crashes happen after 10 minutes, the replay will be reviewed with the following potential outcomes:
- If both players crash: A restart is made.
- If the Advantaged player crashed: The player is entitled to a restart.
- If the disadvantaged player crashed: The player is given a loss.
- If the state of advantage is unclear: The map is deemed a draw and a new map & civilizations draft is made.
- Required mods: (if a mod causes issues play without it)
Added Rules:
- Stone Walls are not allowed at Age 2. Stone Wall Towers are not allowed at all.
- Using any type of third party software is disallowed.
- Any other form of glitch/bug exploration is disallowed.
- Players must play on their highest ranked account. Smurfing will result in disqualification and potentially a ban.