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General Rules
Melee Singles Bracket starts at 7:30pm and has a $5 entry fee which should be paid in the skate shop upon arrival. Bring the receipt to the TO to be admitted into bracket.
The tournament bracket is a double elimination bracket. When a player initially loses they are sent to the losers side of the bracket. Upon a second loss players are eliminated from the tournament.
If A player shows up 15 minutes late to their designated match, they will be disqualified from the tournament.
Outside of Top 8 Format
All sets outside of top 16 are played as best of 3 matches following the melee rule set as described below.
Top 8 Format
Within top 8 sets are played as best of 5 matches following the melee rule set as described below.
Game Settings
- Current version of Project+
- Stock Match (4 stocks, Stock Timer set to 8:00)
- Items set to NONE and all item slots turned OFF
- Debug mode must be turned OFF
- Stock Control set to OFF
- Damage Ratio set to 1.0
- Team Attack set to ON
- Input Assist set to OFF
- Auto L-Cancel set to OFF*
- Pause set to HOLD
If both players agree, Auto L-Cancel may be enabled for the duration of the set.
Singles Stage & Character Selection
Legal Singles Stages
Starters
- Battlefield
- Pokémon Stadium 2
- Smashville
- Green Hill Zone
- Delfino’s Secret
Counterpicks
- Final Destination
- Fountain of Dreams
- Yoshi’s Story
- Dreamland
- Metal Cavern
Legal Characters
All playable characters present in the Vanilla Project+ Build are legal for tournament play, with the exception of the following characters:
- Giga Bowser
- Warioman
Double-Blind Character Picks
Before game one of a set, players may elect to initiate a double-blind character pick. Both players must tell a judge, in private, which characters they are selecting for game one. The judge must validate these selections before the match begins.
First Strike Procedure
Before game one of a set, players must determine who will strike the first stage. Appropriate methods for determining first strike are as follows: Best-of-one Rock-Paper-Scissors Highest Game & Watch Hammer Number Starter Stage Strikes Before game one of a set, the player who strikes first (as determined above) will strike one Starter stage. The other player then strikes two Starter stages. The player who strikes first will then select a stage from the remaining two Starter stages.
Counter-picking Procedure
Before playing subsequent games after game one, players have the option to counter-pick in the following order: (1) characters, (2) stages. The following procedure applies for best-of-three and best-of-five sets.
Character Counter-picks
The winner of the previous game will select a character to use in the next game first, followed by the loser of the previous match.
Stage Counter-picks
The winner of the previous game will strike two legal stages.* The loser of the previous game will then select from the remaining stages.
Strikes are different than bans; strikes only last for one game.
Stage Clause
A player may not counter-pick to a stage which that player has already won on during the set.