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Summary

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There are currently no Brackets for this event.
General Rules
  • All players must have an LAN adapter
  • If you feel like your opponent is lagging, you may request a moderator and the mod will request a picture of LAN adapter
  • After 3 report a mod may request you join a game with them to test your internet connection
Pre-Match Procedures
  • Go to your match
  • Select check in in match
  • Follow smash.gg instructions
  • Game will auto DQ after 5 mins if you do not select check in
Match Procedure
  • Players select their characters. Either Player may elect to do Double Blind Character Selection (see next section).
  • Use Stage Striking to determine the first stage.
  • The Players play the first game of the set.
  • Winning Player of the preceding Game bans a stage/stages.
  • The losing Player of the preceding Game picks a stage for the next game.
  • The winning Player of the preceding Game may choose to change characters.
  • The losing Player of the preceding Game may choose to change characters.
  • The next game is played.
  • Repeat Steps 4 through 8 for all subsequent matches until the set is complete.
Mutual Agreement

Players may select any permitted stage if they both agree on it. Players may not play on unpermitted stages or change the length of a Match.

Double Blind Character Selection

Either Player may request that a double blind selection occur. In this situation, a designated referee or TO will be told, in secret, each of Player’s choices for the first round. Both Players are to then select their first round character, with the referee validating the character selections.

Neutral Start

If a Player requests Neutral Start, the Players must use the neutral port configuration

Port Priority

If an agreement cannot be made as to who gets what port, the Players may enact a best of 1 game of Rock Paper Scissors or Game & Watch Judgment (the Player who gets the higher number wins). Winner has the option of selecting port first.

Pausing

If a Player either intentionally or accidentally pauses the Game by either pressing the start button or unplugging his or his opponent’s controller, the Player who paused forfeits a stock. The penalty may be increased to a multiple stock forfeiture or a Game forfeiture at the discretion of the TO.

Restarts

Tournament Organizers may approve a Game restart due to exceptional circumstances, such as a power outage.

Stalling

Stalling, or excessively delaying the Game or Match, may result in a Game or Match forfeit at the discretion of TOs. In Melee, Players may stall for the purposes of waiting out a particular transformation on Pokémon Stadium. Stalling must end when the neutral transformation returns, as indicated by the icon shown on the in-game screen.

Sudden Death

If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the match ends. When the timer hits 0:00, the Player with the higher stock count is the winner. If both Players are tied in stocks the Player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both Players lose their last stock simultaneously, a 1 stock tiebreaker will be played with time limit equal to the regular time limit divided by the regular number of stocks, rounded up to the minute. The results of Sudden Death do not count.

Alting

Players may not use alternate smash.gg accounts and/or deliberate hide their identities to manipulate seeding.

Colorblind Clause

Players may request that their opponent change colors to accommodate colorblindness or if their color is indistinguishable from the stage background. The request must be made before the match starts.

Warm-ups

Warm-up periods and controller tests may not exceed 30 seconds on the in-game timer. Violation of this rule may result in an automatic forfeit at the discretion of TOs.

Coaching

Coaching, defined as deliberately giving or receiving advice to/from another person during a Match or between Matches during Grand Finals, is not allowed, and may result in penalties for both parties.

Tardiness

Any Players not present for their Match by 15 minutes past the scheduled start time, without prior communication with TOs, is subject to total disqualification from the respective Tournament.

Collusion

Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any Player suspected of colluding.

Controller Interference

If a Player's controller is found to be the cause of disruption to a Tournament (during a Match or otherwise), such Player is subject to complete disqualification from the respective Tournament.

Misinterpretation / Misconfiguration

If a game was played under a misconfiguration of the Game Settings that could have materially affected the result of the game, a Player may petition the TO to have that game replayed. The final decision is at the discretion of the TO. This must be done immediately after the game in question; after the next game is started, the previous game shall not be replayed regardless of whether the rules were set correctly.

Final Rulings

If any unforeseen situations occur, judgment of TOs is final. Rules may be altered between phases of a tournament in the best interests of the event.

Rules for Super Smash Bros. Ultimate
Game Settings
  • Stock: 3
  • Timer: 7:00
  • Handicap: Off
  • Team Attack: On
  • Launch Rate: 1.0x
  • Items: Off and None
  • FS Meter: Off
  • Damage Handicap: Off
  • Custom Balance: Off
  • Spirits: Off
  • Pause: Off
  • Stage Selection: Loser’s Pick
  • Stage Hazards: Off
  • Stage Morph: Off
  • Underdog Boost: Off
  • Score Display: Off
  • Show Damage: Yes
Options
  • Radar: Small
  • Echo Fighters: Separate
  • Custom Balance: Off
  • Mii Fighters are permitted with any combination of specials.
  • Language: To be specified by the TO based on the local region of the Tournament.
Stage List
Starter Stages
  • Battlefield
  • Final Destination*
  • Smashville
  • Pokemon Stadium 2
  • Town & City
Counterpick Stages
  • Kalos Pokemon League
  • Lylat Cruise
  • Yoshi’s Story

The Battlefield version of Final Destination may be requested by either Player.

Additional Rules
Stage Striking

Players play a best-of-1 Rock-Paper-Scissors, and winner may choose to either strike a stage first or select a port first. Stages are struck in a 1-2-2-1 order.

Stage Selection

After each Game of a Match, before selection of stages and/or characters, the player who won the previous game may ban two stages from either the starter or counterpick list. This ban does not persist throughout the Match.

Controllers

Any controller is permitted provided that it does not use a macro or turbo function, which includes but is not limited to: Nintendo Gamecube Controller, Switch Pro Controller, Joy-cons (single or double), USB wired controllers licensed by Nintendo, Smashbox or other “box” controllers, or any controller that can be connected via dongle (such as a PS4 controller). TOs may inspect any controller at any time.

Broadcast Review

For Games playing on broadcast, Players may be asked to refrain from using certain Battlefield/Omega form stages at the sole discretion of Tournament Organizers.