Brackets
View all bracketsStandings
View all standingsRules
View all rulesThis is a Middle East and North Africa Region Locked Tournament, with the exception of South Asia, if the player's ping is stable
Twitch Stream Notice:
If you register for this event, TO's will assume that consent has been given to have your matches livestreamed on Twitch.TV at any point in bracket. If you have an issue with your matches being streamed, please contact a TO on discord or call an TO to the match board to assist in your request.
Connection/Latency:
Entrants are expected to have a stable Ethernet/LAN connection and a latency to their opponent no higher than 200 ping
Melee Rules All matches must be played on the latest Slippi Build
3F Clause:
If both players in a set have 150 to 200 ping, they are required to change to a 3 (three) frame delay on Slippi to ensure a more stable match. If one of the players disagrees to play on that delay, they will be auto-disqualified from bracket.
Match Ruleset/Configuration:
All Matches are Bo5 on Winners' and Losers' sides of the bracket
Starter Stages:
} Battlefield
} Yoshi's Story
} Fountain of Dreams
} Dream Land
} Pokemon Stadium
Counter-pick Stages:
} Final Destination
Stage Clause (DSR):
A Player may not pick any stage they previously won a Game on during the Match
Sudden Death:
If a Game goes to Sudden Death, the winner is determined by stocks and percentage at the time the Game ends. When the timer hits 0:00, the Player with the higher stock count is the winner. If both Players are tied in stocks the Player with the lower percentage is the winner. In the event of a percentage tie, or a Game in which both players lose their last stock simultaneously, a tiebreaker will be played on the same stage for one stock and 2 minutes. The results of Sudden Death do not count.
Warmup Clause:
Hand warmers shouldn't take longer than two (2) minutes.
Prayer Break:
Players are able to request a prayer break which will last for 15 minutes. If the player doesn't recontinue the match after 15 whole minutes have passed, the player will be DQ'd from whatever side of bracket they are currently on.
DC/Internet Issues:
If a player disconnects or Internet connection issues arise, then the player has 15 minutes to solve their connection issues. If the player doesn't recontinue the match after 15 whole minutes have passed, the player will be DQ'd from whatever side of bracket they are currently on.
Freeze Glitch:
Freeze Glitch is banned, any usage of the Freeze Glitch will result in an auto disqualification