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Summary
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A. Game Settings Current version of Project+ on 9/2/21 Stock Match (4 stocks, Stock Timer set to 8:00) Items set to NONE and all item slots turned OFF Debug mode must be turned OFF Stock Control set to OFF Damage Ratio set to 1.0 Team Attack set to ON Input Assist set to OFF Auto L-Cancel set to OFF* Pause set to HOLD

  • If both players agree, Auto L-Cancel may be enabled for the duration of the set.

B. Singles Stage & Character Selection B.1. Legal Singles Stages Starters Battlefield Pokémon Stadium 2 Smashville Green Hill Zone Delfino’s Secret Counterpicks Final Destination Fountain of Dreams Wario Land Dreamland Metal Cavern

    B.2.	Legal Characters
        All playable characters present in the Vanilla Project+ Build are

legal for tournament play, with the exception of the following characters: Giga Bowser Warioman

B.3. Double-Blind Character Picks Before game one of a set, players may elect to initiate a double-blind character pick. Both players must tell a judge, in private, which characters they are selecting for game one. The judge must validate these selections before the match begins.

    B.4.	First Strike Procedure
        Before game one of a set, players must determine who will strike the first 

stage. Appropriate methods for determining first strike are as follows: Best-of-one Rock-Paper-Scissors Highest Game & Watch Hammer Number Verbal agreement

B.5. Starter Stage Strikes Before game one of a set, the player who strikes first, as determined in B.4, will strike one Starter stage, refer to B.1. The other player then strikes two Starter stages. The player who strikes first will then select a stage from the remaining two Starter stages.

B.6. Counter-picking Procedure Before playing subsequent games after game one, players have the option to counter-pick in the following order: (1) characters, (2) stages. The following procedure applies for best-of-three and best-of-five sets. B.6.1. Character Counter-picks The winner of the previous game will select a character to use in the next game first, followed by the loser of the previous match. B.6.2. Stage Counter-picks The winner of the previous game will strike two legal stages.* The loser of the previous game will then select from the remaining stages.

  • Strikes are different than bans; strikes only last for one game.

B.7. Stage Clause A player may not counter-pick to a stage which that player has already won on during the set.

B.8. Verbal Agreement Clause Both players may agree to play on any LEGAL stage during a game. Players cannot agree to play on a non-tournament legal stage, or with non-tournament legal rules (ie Special Versus).

B.9. Costume/Stage Alt Clause If a player requests their opponent switch to a different costume, that player must switch to a different character costume. If players cannot agree upon what stage alt to play a match on, they must play on the Vanilla version of that stage.

C. Doubles Rules C.1. Doubles Clause All rules listed in this document apply in the same manner for Doubles except as described in Section C.

C.2. Legal DoublesStages Starters Battlefield Pokémon Stadium 2 Smashville Green Hill Zone Delfino’s Secret Counterpicks Final Destination Dreamland Metal Cavern

C.3. Stage Counter-picks In a best of three set, the winners of the previous game will strike two legal stages and the losers of the previous game will select from the remaining stages. In a best of five set, the winners of the previous game will only strike one stage per game.

D. Match Rules D.1. Pausing If a player pauses during gameplay, that will result in a stock loss for that player. Players may ONLY pause on the angel platform for the purposes of checking a controller malfunction. If the pause directly causes the other player to lose a stock, the pauser must take two stocks.

D.2. Stalling Stalling is banned. Stalling includes continuing infinites past 300% and holding any position where the offending player cannot be attacked. Stalling will result in a set loss for the offending player.

D.3. Sudden Death Clause If a game goes to Sudden Death, the player with the highest remaining stock count is the winner. If remaining stocks are tied, the player with the lowest percentage is the winner. If percentages are also tied, a series of 1-stock, 2-minute rematches will be played, until a winner has been determined.

D.4. Suicide Clause If a game goes to Sudden Death as the result of a suicide move, the player who initiated the move wins the game. If the game does not go to Sudden Death as a result of a suicide move, the results screen will determine the winner.

F. Controllers F.1. Legal Controllers The following controllers are legal for tournament use: Gamecube Controller (recommended) Wiimote or Wiimote+Nunchuck Wii Classic Controller Box-style Controllers* Other 3rd party controllers or controller modifications are legal for tournament use, subject to the TO’s discretion.