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The following rules are derived from Attachment B of the CAPCOM Pro Tour 2023 Official Tournament Rules, and is to be the official ruleset of Central Florida Face-Off.
PlayStation 5 | Bring Your Own Controller
A. Definition of each term
・Each matchup between players shall be called a PLAYER MATCH. ・Each gameplay in a PLAYER MATCH that are played up to 3 times before the Top 8 and up to 5 times in the games after Top 8 are called a BATTLE. ・A ROUND is a gameplay that happens maximum of three times in a "BATTLE". (The first two ROUNDs of a BATTLE shall be counted as one BATTLE.)
B. General Rules of the Tournament
Games used in competitions CAPCOM's video game Street Fighter 6 for PlayStation®5, PlayStation®4, Xbox Series X|S, and Steam, and (1) all updates, patches, and stages released by the tournament date, and (2) character packs released at least 7 days prior to the tournament date.
Players must meet the following eligibility requirements to compete online in CPTOnline and CPTWW competitions 2.1. Possess an upload line speed of at least 3 Mbps.
2.2. Must have Start.gg accounts, and any other account in the tournament platform designated by the Tournament Organizer.
2.3. Must possess a CAPCOM ID account and reside in an area where it is available
2.4. You must have a PSN, Xbox Network or Steam account.
2.5. Only 1 User Code per player shall be allowed to register for the tournament.
2.6. Only 1 PSN, Xbox Network or Steam account per player is allowed to register for the tournament.
2.7. If it is verified that a player has registered with more than one account, he/she will not be allowed to participate in the CPT for that year.
2.8. Wireless connectivity (Wi-Fi) is prohibited. If a player is found to be using Wi-Fi, he/she will be suspended from the CPT competitions for that year.
2.9. Use a controller that conforms to the "Attachment: C Controller Usage Rules" described below.
- Game Settings 3.1. Offline competitions
“FIGHTING GROUNDS”, “VERSUS”, “One on One” *In addition, "FIGHTING GROUND", "ONLINE", and "CUSTOM ROOM" may also be used. ・Commentary Settings OFF, Rounds: 3, Timer: 99 ・Control Type: Modern or Classic *Dynamic is not available. ・Button Release Input: Off or ON ・Advantage: No advantage ※Stage: Random
All OPTION settings are default settings except for the following two settings. Graphic settings: “Motion blur ON” and “Input Delay Reduction ON”. Other settings “Damage Display Settings: No display” and “Pause Menu on Long Hold ON”. In-battle Accessibility Settings may be turned ON if the Tournament Organizer deems that the setting is physically necessary. OPTON setting may be specified during the tournament or match by CAPCOM or the Tournament Organizer. CAPCOM or the Tournament Organizer may decide on the settings at any time at its sole discretion. Players are not allowed to arbitrarily change the playing environment.
Prohibited Stages Online: None Offline held: TRAINING ROOM TTRAINING ROOM are allowed to be played on during Online competitions.
Prohibited Characters None
Prohibited costumes and colors None
Players may be prohibited by CAPCOM or the Tournament Organizer from using certain stages, characters, costumes, or colors that are not prohibited under 6 through 8 above during a tournament or MATCH. CAPCOM or the Tournament Organizer may decide at its sole discretion at any time which stages, costumes or colors are prohibited.
If either player or the Tournament Organizer report during the 1st ROUND that a prohibited stage has been used then the BATTLE will be null and void. If there is no report from either player or the Tournament Organizer that a prohibited stage has been selected and the BATTLE proceeds, the BATTLE will be considered valid if the second ROUND begins.
If a banned character is used, the ROUND must be immediately suspended, and a rematch must be held. If a player continues without interrupting the ROUND, the result of the win or loss of that ROUND shall be nullified, and the rematch shall be held.
Players may be assigned to use a specific stage during a tournament or match at the direction of CAPCOM or the Tournament Organizer. CAPCOM or the Tournament Organizer may, at its sole discretion, decide on a specific stage at any given time.
Players' names may be blurred, covered, or altered at the direction or discretion of CAPCOM or the Tournament Organizer (especially if the players' names appear in promotional or broadcast materials for the tournament). Such changes are subject to prior approval by CAPCOM or the Tournament Organizer but may be withheld at the sole discretion of CAPCOM or the Tournament Organizer. C. Competition Rules
Playside Selection Both players must agree on which side of the machine (who will be 1P and who will be 2P) when seated. If no agreement is reached, the players shall follow the instructions of the Tournament Organizer in the online tournament, and in the CPTOffline and CCLCQ, the player who wins by rock-paper-scissors shall choose the side of his/her choice.
CHARACTER SELECTION: There are two methods of selecting characters for offline competitions. Standard and Double Blind. It is understood that if the players do not discuss on the character selection method, the Standard method will be used. If the players cannot reach a consensus on the character selection method, the judges will apply the Double Blind method.
2.1 Standard method Both players will choose the character to use at any given time. This is a free choice. The players choose the character of their choice and begin play. Once either player has finished selecting a character, they can no longer choose to apply the Double Blind method.
2.2. Double Blind method The players must request the Double Blind system in an unambiguous manner before the other player has finished selecting his/her character. If a player wishes to play Double Blind, the player on the left (1P) decides which character he or she will choose, and then overhears his or her choice to the referee. The referee then signals the player on the right (2P) to choose a character. When the player on the right (2P) has made his choice, the Tournament Organizer allows the player on the left (1P) to choose the character that he chose first.
2.3. side & character selection manners The manner is that the player who gets the choice of which side (1P or 2P) to play on chooses his character first. This is just good manners. It does not obligate the players in any way.
- Match progression After both players have chosen their characters, the players begin the first BATTLE of the match; at the end of the BATTLE, the following rules apply
3.1. The PLAYER MATCHES ends when either player takes the specified number of BATTLEs.
3.2. Once either player has taken the prescribed number of BATTLEs, the winner of the match reports the result to the referee.
3.3. The player who took the BATTLE does not have the right to change sides; if the player who lost the BATTLE does not wish to move, he may not change sides.
3.4. The player who wins the preceding BATTLE must continue to use the same character and same control type.
3.5. The player who loses the preceding BATTLE may freely choose the next character and control type.
3.6. If a BATTLE ends in a DRAW GAME, the result of that BATTLE shall be null and void, and the BATTLE shall be played again with the same character and control type.
3.7. Controller settings and button configurations can only be changed before the start of the BATTLE.
- Reporting rule violations If a player violates the Tournament Rules during the tournament, the following rules will apply to correct the rule violation.
4.1. It is the responsibility of the athlete entering the tournament to discover and immediately report any and all violations of the Tournament Rules to the Tournament Organizers.
4.2. Any rule violations other than during the game must be reported to the Tournament Organizer before the game begins (e.g., a change of character by the player who took the first BATTLE of the match).
4.3. Players may not interrupt a game in progress to address a rule violation other than during the game; interrupting a game in progress to address a rule violation other than during the game shall constitute abandonment of the ROUND by the person who interrupted the game.
4.4. Interrupting a game to report a rule violation is permitted only when such violation occurs during the game.
4.5. If a game in progress is interrupted and a rule violation is pointed out, but it is an error, the person who interrupted the game has abandoned the ROUND.
4.6. Rule violations must be reported at the time they occur. Otherwise, the violation will be considered unexplained.
4.7. The Tournament Organizer may report any rule violation on behalf of the players.
4.8. If the Tournament Organizer interrupts the game and points out a rule violation, which was an error, both players will choose the same character, control type, and side to start the game over with the best possible situation reproduction. In this case, there will be no disqualification.
4.9. Only the Tournament Organizer and the players in the game in question may interrupt a game to point out an infraction.
- Dispute 5.1. In the event of any dispute in an online tournament, the players involved must submit screenshots or share videos with the Tournament Organizers.
5.2. CAPCOM will resolve disputes on an individual basis.
- Others 6.1. A match cannot be a draw in any tournament.
6.2 The inevitable defeat rule applies. Inevitable defeat means that if a player has properly won the round in question (e.g., with a move to defeat an opponent hit), but pauses before the game has awarded him the victory icon, he still wins the game. A common example of this rule might be a case where player 1 hits player 2 with a Super Arts, but because the Super Arts is a grabbing move, no damage is done until the last hit is processed. In this case, player 2 would still have been properly defeated by ROUND. If there is a disagreement as to whether a technique KO'd the other player, the judges or Tournament Organizers will unpause the match to check the result of the technique, and if the opponent was not knocked down by the technique, the player who interrupted the game play will be considered to have lost the ROUND in question.
6.3. In each tournament, the Tournament Organizer may present additional rules that are not mentioned in these Rules, and players must also follow the additional rules presented by the Tournament Organizer.
6.4 These Rules are intended to make the tournament run as fair and smooth as possible. However, unforeseen circumstances may require special measures, and in such cases, CAPCOM or the Tournament Organizer reserves the right to change any part of the Tournament Rules or exclude players at its sole discretion, for any reason and at any time.