General Rules
● A team/player may not forfeit a match. Forfeiting a match will result in punitive measures to be determined by Tournament Administration, including the loss of any prizes that team/player may have otherwise been entitled to.
● If a team/player fails to show up for a match they were scheduled for, they will be subject to punitive measures to be determined by Tournament Administration, including the loss of any prize money that team/player may have otherwise been entitled to.
● If a team is otherwise disqualified for any reason, they will be subject to punitive measures to be determined by Tournament Administration, including the loss of any prize money that team/player may have otherwise been entitled to.
In Game Settings
Every 2v2 game must be created with the following Game Rules:
● Game Mode: Stock ● Teams: On ● Team Damage: On ● Lives: 3 ● Match Time: 8:00 ● Gadgets: Off ● Test Features: Off ● Map Set: 2v2
Legend/Stance Locking
● On the first game of any set, the lower seed player(s) must lock in their Legend(s) and Stance before the higher seed player(s) is required to. In every other game of a set, the winning player(s) of the previous game must lock in their Legend(s) and Stance before the losing player(s) is required to.
● After both teams are locked in, the lobby can move forward and map striking begins.
● On the first game of any set, the higher seed team/player must strike all but three stages from the map pool. The lower seed team may then choose from the remaining three stages by striking two.
● Every game afterward within the set, the losing team/player of the previous game must strike all but three stages from the map pool. The winning team of the previous game may then choose from the remaining three stages by striking two.
Stoppage of Time / Interruption of Game
● If a player has an unforeseen issue preventing them from starting their next match, they may have up to 5 minutes within their set to correct the issue and start their match. After 5 minutes, it is up to the discretion of Tournament Administration whether or not the offending team/player will forfeit their match or if additional time will be given for the team/player to correct their issue.
● If the game has loaded and begun and a player has an unforeseen issue preventing them from competing in the game within the first 10 seconds of the game, they may suicide 3 times to prematurely terminate the game and correct their issue. As stated above, they will have 5 minutes within the entire set to correct these issues.