Starter Stages: Kongo Rainbow Ride Mute City Poke Floats Corneria Brinstar
Counterpick Stages: Green Greens Jungle Japes
Each player bans one starter stage for first game, then a random stage is chosen from the remaining the four. Winner after game bans two stages in bo3. One ban in bo5.
All items on low except for these disabled: Maxim Tomato Heart Container Super Mushroom Poison Mushroom Starman Cloaking Device
SUPER SMASH BROS ULTIMATE
Game Settings Singles
- 3 stocks
- 7 minutes
- 3 stage bans
- Handicap: off
- Team attack: On
- Damage Ratio: 1.0x
- Items: Off and None
- Radar: On (Big) -> Standard setting
- Custom balancing/spirits: Off
- All Characters are legal
- Stage Hazards: off
- Final smash meter: off
- Mii Fighters: Guest mii / World of light mii. XXXX moveset.
- Show your moves before the match starts if you are requested.
Stage List Singles
- Battlefield (+Variations)*
- Final Destination (+Variations)*
- Small Battlefield
- Pokemon Stadium 2
- Smashville
- Hollow Bastion
- Town and City
- Kalos Pokemon League
- Yoshi’s Story
-* This currently excludes Fountain of Dreams, Castle Siege, Gamer due to performance issues within the game engine, Hanenbow as people with colorblindness can have background issues Flat Zone X, Duck Hunt and PAC-LAND due not having a Z-axis
Game Setings Doubles
- 3 stocks
- 7 minutes
- 2 bans
- Handicap: off
- Team attack: On
- Damage Ratio: 1.0x
- Items: Off and None
- Radar: On (Big) -> Standard setting
- Custom balancing/spirits: Off
- All Characters are legal
- Stage Hazards: off
- Final smash meter: off
- Mii Fighters: Guest mii / World of light mii. XXXX moveset.
- Show your moves before the match starts if you are requested.
Stage List Doubles
- Final Destination*
- Battlefield*
- Small Battlefield
- Town & City
- Pokemon Stadium 2
- Hollow Bastion
- Kalos Pokemon league.
-* This currently excludes Fountain of Dreams, Castle Siege, Gamer due to performance issues within the game engine, Hanenbow as people with colorblindness can have background issues Flat Zone X, Duck Hunt and PAC-LAND due not having a Z-axis
additional rules: https://docs.google.com/document/d/1TrJFGkQ3oWWM-PzDfHEEV4isDVLeK-cOgzVHs_b3_Kw/edit#
Maximum allowed time between games is 120 seconds. Any player violating this rule may be issued a loss.
SUPER SMASH BROS MELEE
NTSC 1.02 UCF
Singles Ruleset
- Game Settings: 4 Stock, 8 Minute Time Limit, No Items, Pause Disabled
- Starter stages: Yoshi’s Story, Fountain of Dreams, Pokémon Stadium, Battlefield, Dream Land.
- Counter-pick stages: Final Destination.
- Wobbling is banned. Freezing and infinite stalling are not legal.
- First stage is decided by the winner of RPS, they will start banning from the Starter Stages in order of: RPS Winner, Loser, Loser, Winner.
- Winning player is not locked into the same character for the next match, but has to pick before loser selects character after a stage has been chosen by the losing player.
- Following stages decided by winner banning one stage from all stages and then loser choosing.
- Any matches that are best of five will have no stage bans.
- Maximum allowed time between games is 120 seconds. Any player violating this rule may be issued a loss.
- You may not choose a stage you have already won on unless mutually agreed to.
Doubles Ruleset
- Game Settings: 4 Stock, 8 Minute Time Limit, No Items, Pause Disabled
- Starter stages: Yoshi’s Story, Pokemon Stadium, Final Destination, Battlefield, Dream Land.
- Wobbling is banned except for two player wobbling. Freezing and infinite stalling are not legal.
- First stage is decided by the winner of RPS, they will start banning from the Starter Stages in order of: RPS Winner, Loser, Loser, Winner.
- Winning team is not locked into the same characters for the next match, but has to pick before losing teams selects their characters after a stage has been chosen by the losing team.
- Following stages decided by winner banning one stage from all stages and then loser choosing.
- Any matches that are best of five will have no stage bans.
- Maximum allowed time between games is 120 seconds. Any team violating this rule may be issued a loss.
- You may not choose a stage you have already won on unless mutually agreed to.
Pools tie-breakers
Ties in pools will be resolved in the following order:
- Set count
- Head-to-head
- Games won
- Wins - losses differential
- Resolve any remaining by head-to-head
- Play Bo1 tie-breakers