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Melee Ruleset Melee Game Settings
Stocks: 4 stocks Time Limit: 8:00 minutes Game Version: NTSC 1.02 and all characters/stages unlocked, using the TO’s choice of memory card data Melee Stagelist
Neutral (Singles):
Battlefield, Yoshi’s Story, Dream Land, Pokemon Stadium, Fountain of Dreams,
Counterpick (Singles): Final Destination
Stage Striking: Players/teams eliminate stages from the Neutral stagelist until there is one stage remaining. The player who strikes first may be determined by RPS (rock, paper, scissors) best of one. The winning player/team strikes the first stage. Then the other player/team strikes two stages. Then the winning player/team strikes one more stage and the remaining stage is used for the first game of the set.
Stage Bans: After each game of the set, before counterpicking, the player who won the previous game may ban one stage from the stagelist. This rule is not in effect for best-of-5 sets. For Melee specifically, stage bans affect both players, meaning players who banned a stage may not counterpick that stage themselves later in the set.
Stage Clause: A player/team may not counterpick any stage they previously won on during the set, unless agreed upon by the opponent. Wobbling is banned. This event’s definition of wobbling is a sequence of more than three player-controlled pummels by the player-controlled Ice Climber between each of which the opponent is hit with any number of non-pummel hitboxes by the other Climber, plausibly locking them in continuous grab hitstun.
Ledge Grab Limit: In the event of a timeout, either player/team may invoke the Ledge Grab Limit rule by asking to view the Cliffhangers statistic for all Players in the results screen. If either player (or at least one player on a team) exceeded 60 Cliffhangers during the Game, that player/team forfeits the Game. If both players (or at least one player on each team) exceeded 60 Cliffhangers, this rule is disregarded. If players voluntarily exit the results screen before checking Cliffhangers, they may forfeit the right to invoke this rule.
CRT TVs: All Melee tournament matches will be played on CRT TVs. Stream warmup setups will also be CRT TVs. Elsewhere in the venue, there will be additional friendly-only monitor setups thanks to our event partner.
Neutral Start: Neutral Start is enabled on every setup thus port number does not matter. However if you have a preferred port due to priority, you and your opponent may chose any means of who gets which port ie. Game and Watch Hammer, RPS, Chess blitz match etc.
Link to ruleset: https://docs.google.com/document/d/e/2PACX-1vQ41yiSyA8SA0gkGeCwYYgVuuQx-Ft9Sny7wgMWc739NgulBoI2gs2ZNOkHWi3lHJzr8lpoEm-iVYUy/pub