Tournament Overview
Frosty’s SHART is an uncapped, open-entry chaos engine celebrating every game Frosty Fight Club has ever hosted across Fightcade, Ark, MAME, Dolphin, and RMG-K.
Players face off in a full randomizer gauntlet—featuring legacy titles, classics, stinkers, and deep-cut nonsense from the entire history of the club.
Match Format
All matches: First-to-1 (FT1)
Grand Finals & Bracket Reset: First-to-2 (FT2)
Game selection: Determined by the Randomizer wheel containing the entire game list
Veto System
Each player receives THREE vetoes for the entire tournament.
A veto may be used in two ways:
Vetoing the Game Players may veto a rolled game to force a new spin. Once used, your veto is gone for the rest of the tournament.
Objecting Another Player’s Veto Players may cancel another player’s veto by calling “Objection!” (Phoenix Wright style). Using an Objection spends your own veto.
Stacking Rules
Multiple players may object in sequence.
Objections cancel the most recent veto.
If both players burn their vetoes objecting each other, the original game stands.
Grand Finals Rule (Game Bans)
Players in Grand Finals each receive:
1 game ban, applied before the first spin
These bans are separate from vetoes and do not affect vetoes.
Game List
The Randomizer includes every game ever hosted or featured in Frosty Fight Club’s history across: Fightcade, Arkadyzja, MAME, Dolphin, Gopher64
A exhaustion list of games can be found at: https://pastebin.com/xyVrBaqY
Additional Notes
All games use default rule settings unless specified on the randomizer sheet.
Players should be prepared for anything the SHART wheel produces, including unusual or unfamiliar titles.
Controller configuration time is allowed but should be kept reasonable.