Event Rules

Tournament Rules:

Double Elimination Bracket Tournament* (16 Player Max)

1 VS 1 – 150cc

All Characters Available. Double-blind character selection available upon request. (Rock/Paper/Scissors will determine character picks in result of two players requesting the same character)

No pausing.

Use of known glitches will result in forfeiture of race. Skillcuts (i.e., Wario Stadium and Rainbow Road jumps) are ALLOWED. If you’re unsure whether something is a glitch or a shortcut ask the tournament coordinator.

Winner’s Bracket Tracks:

Banshee Boardwalk

Toad’s Turnpike

Koopa Troopa Beach

Mario Raceway**

Royal Raceway **

Loser’s Bracket Tracks:

Yoshi’s Valley

Wario Stadium

Bowser’s Castle

Kalimari Desert

Frappe Snowland**

Choco Mountain**

Sherbet Land**

Final Round

Rainbow Road

*Time permitting. **As needed.

Tournament Rules

GAME PLAY RULES

Gameplay

Game Version

The official game versions are NTSC 1.02 and PAL for the Nintendo Gamecube, using the TO’s choice of memory card data with all characters and relevant stages unlocked.

Game Settings

Stocks: 4

Timer: 8 minutes

Handicap: Off

Damage Ratio: 1.0

Items: Off

Pause: Off

Friendly Fire: On

Stage List

Stages are designated as either “Starters” or “Counterpicks.” Starter stages are available during Stage Striking (as defined in Section 3.1.6) and Counterpicks are only available during subsequent stage picks.

Starter Stages:

Yoshi’s Story

Fountain of Dreams

Battlefield

Final Destination

Dream Land 64

Match Procedure

The following steps outline the process of playing a Match.

Players select their characters. Either Player may invoke Double Blind Character Selection (as defined in Section 3.1.5). Players may not use the Name Entry glitch to play as any other characters than those regularly selectable from the Character Select Screen. Decide stage strike order / port selection.

Use Stage Striking to determine the first stage.

The Players play the first Game of the Match.

Winning Player of the preceding Game bans a stage.

The losing Player of the preceding Game picks a stage for the next Game.

The winning Player of the preceding Game may choose to change characters.

The losing Player of the preceding Game may choose to change characters.

The next Game is played.

Repeat steps 4 through 9 for all subsequent Games until the Match is complete.

Players either get to select a controller port first or strike a stage first. If Players do not mutually agree on their preference, they must enact a Best-of-One Match of Rock Paper Scissors.

“Stage Striking” is defined as removing stages from the Starter list to decide the stage for the first Game. The Player with first strike strikes first, followed by the other Player striking two stages, followed by the Player with first strike striking one more stage. The remaining stage from the Starter list is used for the first Game.

Stage Bans

In a best-of-3 match: After each Game, before the next stage is selected, the Player who won the preceding Game bans a stage from either the Starter list or the Counterpick list. The banned stage cannot be selected by the opponent for the next Game. In a best-of-5 match: There are no stage bans.

Stage Clause

A Player may not pick any stage they previously won a Game on during the Match.

Mutual Agreement

Players may select any stage from either the Starter or Counterpick lists if they both agree to it. Players may also ignore Stage Clause if both agree. Players may not agree to play on other stages or change the length of a Match or Game. In-game agreements made mutually between players (such as neutral starting positions) are strongly discouraged and are not enforceable by the TO. Mutual agreement to pre-determine the outcome of a Game or Match is collusion (see Section 4) and is always forbidden.

Sudden Death

If a Game goes to Sudden Death, the winner is determined by stocks and percentage at the time the Game ends. When the timer hits 0:00, the Player with the higher stock count is the winner. If both Players are tied in stocks the Player with the lower percentage is the winner. In the event of a percentage tie, or a Game in which both players lose their last stock simultaneously, a tiebreaker will be played on the same stage for one stock and 2 minutes. The results of Sudden Death do not count.