Summary
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Super Smash Bros Ultimate Solos

Fall 2025 - FINALS RULESET
Changes from Regular Season
  • This is a Double Elimination bracket
  • This is a BEST of THREE (3)
  • BEST of FIVE (5) may be implemented later in the bracket at the TO discretion (Time Constraints)
  • No Live coaching while players are competing from coach or spectators.
  • Coaching between rounds is permitted.
  • 5 minutes time limit between rounds.
  • We will make 1st Call, 2nd Call, Final Call for solos. Failure to respond to calls may lead to forfeiture of the match.
  • Notify the TO if you are leaving the play area if you have a match upcoming (lunch, extended break, etc)
  • SSBU CREWS tournament is prioritized in the Fall Season - Those matches are starting first, and there may be delays as multiple solo players are also playing in crews.
  • Report to the TO before you begin your matches.
  • Matches may commence 'early' if both players are ready.
  • This year we are using start.gg to keep organized, and to allow players to link existing start.gg profiles if they wish (optional). Report your start.gg username to the TO in discord BEFORE the tournament begins.
  • The 'Home' team/player is the player listed on the 'top' of the bracket.

THIS TOURNAMENT IS NOT AFFILIATED WITH, SANCTIONED OR SPONSORED BY NINTENDO OR ANY OTHER GAME DEVELOPER OR PLATFORM.

Competition
Platform & Match Format
Platform
  • Nintendo Switch only
Series Lengths
  • Solos (1-on-1): Best of 3 - Double Elimination (Finals Rule - Time Constraints). May switch to best of 5 toward the end of bracket at TO discretion.
Players
Roster & Activation Requirements
Roster Requirements

A player will have received a specific invitation to finals, and their host school/participant must have an agreement on file with the MiHSEF board. Registration and invitations for finals is handled by the MiHSEF board based on regular season standings, in-person tournament champions, and seeding determined by the MiHSEF board.

Seeding

Seeding was determined by the MiHSEF board - because we are bringing in players from in-personal regional events, we tried our best to accommodate seeding to the best of our ability. Please contact the TO if you have a seeding concern.

Pre-Match
Lobby & Character Setup
Lobby/Rule Settings (we will be using local smash play with custom rules below as applicable for finals)
  • Type: Host preference
  • Visibility: Friends
  • Format: 1-on-1
  • Style: Stock (3 stocks)
  • Time Limit: 7 minutes
  • Items: Off and None
  • Stage Hazards: Off
  • Launch Rate: 1.0x
  • FS Meter: Off
  • Damage Handicap: Off
  • Show Damage: Yes
  • Voice Chat: Off
Character Declaration
  • In match chat, "Home" declares character(s) for game 1, followed by "Away"
  • For Finals, the "Home" player is the higher seeded player (top name on the bracket).
Gameplay
Stage Selection (Game 1)
  • For Finals, the "Home" player is the higher seeded player (top name on the bracket).
  1. Home strikes one stage
  2. Away strikes two stages
  3. Home strikes one more stage
  4. Remaining stage used for game 1
Stage Selection (Subsequent Games)
  1. Winner declares character(s) first, then loser
  2. Winner strikes two stages from starter or counterpick stages
  3. Loser chooses next stage (not struck and not previously won)
  4. Process repeats until match winner determined :::
Starter Stages
  • Battlefield
  • Pokémon Stadium 2
  • Smashville
  • Town & City
  • Small Battlefield
Counterpick Stages
  • Kalos Pokémon League
  • Hollow Bastion
  • Final Destination (Omega variations allowed if both agree)
Self-Destruct Finishes
  • Results screen determines winner if game ends by self-destruct
Sudden Death & Tiebreakers
Sudden Death
  • If time expires and sudden death occurs:
    1. Player with most stocks wins
    2. If tied, player with lower percentage wins
    3. If still tied, play tiebreaker:
      • Stock: 1
      • Time: 3 minutes
      • Same stage
Restrictions
Fighters
  • No fighters currently prohibited
Mii Fighters
  • Must use default Mii Fighter costumes and Guest Mii characters
  • Must declare Mii Fighter type and moveset to opponent (e.g., "Gunner 1321")
  • Up to three Mii Fighters may be created before match
  • Using undeclared/ineligible Mii Fighters results in game forfeiture
Amiibo
  • All Amiibo figures prohibited
Stages
  • Only listed stages allowed
  • Alternate forms prohibited
Stoppage of Play - for Finals TO to determine response.
Reset Conditions & Forfeitures
Controller Disconnections
  • Unplugging controller may result in series forfeiture
  • Controller malfunctions are player's responsibility
  • Restarts not guaranteed
Internet Connectivity Issues
  • Game can be reset only if:
    • Both players have all starting stocks
    • Less than 60% combined damage
    • Less than one minute passed
  • Otherwise, player forfeits unless opponent agrees to redo
Scoring
Player or their representative to report score to TO after set (wins for each).
Resources