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MultiVersus Game Play Rules

These are the “Game Play Rules” governing how the Title Game (MultiVersus) is played during the Tournament.

All rules can be changed by Warner Bros., Player First Games or the Tournament Organizer without prior notice.

Team Eligibility

Teams must have already obtained a valid Evo Competitor pass at the time of registration. Failure to do so will have the player removed from registration and they will not be allowed to register again.

1.1. Game Play
1.1.1. Game Settings
Game Version: PC/Steam
Required Game Settings:
  • Interface: Recommended
  • My Color: Yellow
  • Ally Team Color: Blue
  • Enemy Team Color: Red
  • Show My Outline: Checked
  • Show Ally Outline: Checkline
  • Show Enemy Outline: Checked
  • Characters Use Team Colors: Checked
  • Directional Influence Visualizer: Not Checked
  • Show Framerate: Not Checked
  • Cursor Speed: 5
Graphic Settings
  • Window Mode - Fullscreen
  • Screen Resolution - 1920x1080
  • Resolution Scale - Best Quality
  • Monitor - Default
  • Vertical Sync - No
  • One Frame Thread Lag - No
  • Character Occlusion - Yes
  • Quality Presets - High
  • Antialiasing Quality - High
  • Texture Quality - High
  • Visual FX Quality - High
  • Shadow Quality - High
Format: Double Elimination
  • Match: Best of Three(3) until Top 8
  • Matches occurring in the Top 8 will be best of five(5) games
  • Timer: Default
  • Stage Select - See Section
  • Stage Hazards: On
  • Duplicate characters per team are NOT allowed
  • Perks: All are legal
1.1.2. First Game Procedure
  1. Team 1 selects one of their characters

  2. Team 2 selects both of their characters

  3. Team 1 selects their final character and the perks for the final character

  4. Team 2 selects the perks for both of their characters

  5. Team 1 selects the perks for the first character they picked

  6. Team 2 strikes one map from the list of available maps

  7. Team 1 strikes one map from the list of available maps

  8. Repeat steps 6 & 7 until one map remains. Game 1 will be played on the last available map. Proceeding Match Procedure
The following steps outline the process of playing a Match.
  1. Players connect their devices and check the configuration of their devices.

  2. Players select their team side (see section 1.1.4).

  3. Players determine characters, perks, and map for the first Game (see section 1.1.2.).

  4. The Players play the first Game of the Match.

  5. The team that won the previous game may elect to change characters.

  6. The team that lost the previous game may elect to change characters.

  7. The team that won the previous game may elect to change perks.

  8. The team that lost the previous game may elect to change perks.

  9. The team that won the previous game can ban up to 2 maps from being selected for the next game.

  10. The team that lost the previous game selects the map for the next game. The losing team may not select the map that they have most recently won during this Match (known colloquially as Dave’s Stupid Rule).

  11. The next Game is played.

  12. Repeat steps 5-11 for all subsequent Games until the Match is complete.

Additional Notes

The losing AND winning team of the preceding Match may choose to change characters and/or perks. If they choose to change their characters, the winning team must choose their characters first.

Any pre-game procedure should not be constrained by any in-game countdown timers or UI. If the Game procedure cannot be completed to both teams’ satisfaction due to the time expiring in the UI, players can elect to quit out and restart the pre-game procedure.

The Cromulons stage is BANNED for this event.

1.1.3. Characters

Iron Giant, LeBron James, or any other characters released after the start of Open Beta will not be allowed in the Evo 2022 MultiVersus Open Beta Tournament. This is subject to change at the sole discretion of Warner Bros. and Player First Games.

1.1.4. Side Selection

Players may mutually agree who plays on Team 1 and Team 2. If the Teams cannot agree, Players may use a coin flip, RPS (rock, paper, scissors), or a similar random game, where the winner decides which Team is Team 1.

1.1.5. Permitted Controllers

All standard wired keyboards and wired controllers are permitted. Controllers requiring adapters or other connective adapters to connect to the PC need to be cleared with tournament staff prior to the start of the tournament. Gamecube controllers with Delfinovin will be allowed. Macro functions (e.g. turbo buttons) are not permitted.

1.2. Match Obligations
1.2.1. Punctuality

All Players must be physically present and have checked in by the Match start time. Players that are not ready to play within ten (10) minutes of the Match start time are subject to penalties including a possible Match forfeiture.

1.2.2. Forfeits

Players may not voluntarily forfeit a Match without prior authorization from Tournament Organizers and, even with authorization, are subject to further penalties for forfeiting.

1.3. Match Disruptions
1.3.1. Pauses

If a Player either intentionally or accidentally pauses the Game by either pressing the start button or unplugging their own, or their opponent’s controller, the Player who paused forfeits the current Game.

1.3.2. Restarts

Tournament Organizers may order a Game or Match restart due to exceptional circumstances, such as if a bug significantly affects a Player’s ability to play or a Game or Match is unable to finish.

1.3.3. Stalling

Stalling, exiting out of the match lobby or excessively delaying the Game or Match, may result in a Game or Match forfeit at the discretion of Tournament Organizers.

1.3.4. Controller Spiking & Explicit Language

Any and all forms of gaming hardware destruction, explicit language to other competitors, and general misconduct may result in further disciplinary action at the discretion of Warner Bros., Player First Games, or the Tournament Organizer.

1.4 Cheating

Any cheating, as determined by the Tournament Organizers in their sole discretion, will result in an immediate forfeiture and additional penalties depending on the severity of the infraction.

1.5 Names, Logos, and Branding Restrictions

Tournament Organizers reserve the right to reject, in their sole discretion, names, logos, avatars or branding that violate the Code of Conduct, including without limitation, any that:

● Infringe upon the rights of any 3rd party rights without explicit written permission.

● Resemble or are identical to a brand or trademark.

● Resemble or are identical to another identity or person.

● Resemble or are identical to the name or persona of League Entities or other players.

1.6 Sponsorships; Other Content

Players have the ability to acquire sponsorships. However, sponsors or content falling under the following categories may not be displayed during official Tournament play:

● Brands in categories that have been granted exclusive sponsorship rights for the Tournament by Warner Bros Games, Player First Games or the Tournament Organizers.

● Religious programming, political matters.

● 900 numbers.

● X-rated material.

● Habit-forming drugs, drug related paraphernalia.

● Herbal remedies or “miracle cure” products.

● Alcohol or Tobacco products.

● Any adult-oriented products or services (including adult-oriented pay per view programs and male enhancement products).

● Salacious products or services or other material which would generally be considered obscene or indecent.

● Content that a reasonable person would deem objectionable, indecent, vulgar or offensive.

● Content which promotes discrimination, hate, violence, the use of illegal substances, illegal activity, mail fraud, pyramid schemes, or investment.

● Content which is unlawful, pornographic, libelous, defamatory, or violates a third party’s privacy or publicity rights.

● Content which constitutes hate speech.

● Content which discriminates, ridicules, advocates against, harasses, or attacks an individual or group on the basis of age, color, national origin, race, religion, sex, sexual orientation, gender identity, or disability.

● Any other activity that contravenes any applicable laws or regulations (including lotteries, illegal gambling products or other illegal wagering activity).

● Opportunities or advice not permitted by applicable law.

1.7. Penalties

Players who break the rules in this document are subject to penalties including (but not limited to) the following:

● Match Restart

● Loss of Game

● Match Forfeiture

● Temporary Player Bans from future MultiVersus events

● Permanent Player Bans from future MultiVersus events

Any penalties imposed on a Player may be made available to the public by Warner Bros Games, Player First Games and the Tournament Organizers in their sole discretion.