Maps
Round Robin Starting Maps
- Round 1: Antarctic Peninsula
- Round 2: Lijiang Tower
- Round 3: Ilios
- Round 4: Lijiang Tower
- Round 5: Busan
- Round 6: Antarctic Peninsula
- Round 7: Lijiang Tower
- Round 8: Ilios
- Round 9: Oasis
- Round 10: Busan
- Round 11: Oasis
Double Elimination Stage
In the Upper Bracket the higher-seeded team (based on Round Robin result) will select the first map for each Match out of the available control maps. In the Lower Bracket, the starting map will be selected by the team with more winners bracket match wins, if both teams have an equal amount of winners bracket match wins, the higher seeded team will select the first map for that match out of the available control maps.
In grand finals, the team entering the Grand Finals match from the Upper Bracket will select the map.
Map Pool
| Control | Hybrid | Escort | Push |
|---|---|---|---|
| Antarctic Peninsula | Numbani | Watchpoint: Gibraltar | Esperanca |
| Lijiang Tower | Eichenwalde | Dorado | New Queen Street |
| Ilios | Midtown | Route 66 | Colosseo |
| Oasis | Circuit Royal | ||
| Busan |
Map Rotation
The second map and beyond will be chosen by the loser of the prior map. If a map is a Hybrid or Escort map, the winner of the prior map will choose whether their Team shall attack or defend on that map. No map may be played twice in any match.
Round Robin and Double Elimination - First To 3
- Control ⮞ Hybrid ⮞ Escort ⮞ Push ⮞ Control
- Tiebreaker: Unplayed Control Map
Grand Finals - First To 4
- Control ⮞ Hybrid ⮞ Escort ⮞ Push ⮞ Control ⮞ Escort ⮞ Push
- Tiebreaker: Unplayed Control Map
Lobby Settings:
- Custom Games
- Presets ⮞ Competitive
- Game Settings Code: 524PP
- Modes - All - Kill Cam ⮞ Disabled
- Modes - All - Skins ⮞ Disabled
- Invite Only ⮞ Enabled
Hosting:
- The team listed at the top of the match, in bracket view, hosts the lobby. The hosting team is responsible for ensuring all settings are correct prior to launching the map.
Server Selection:
If competing Teams want to play on different servers within a single region, teams shall contact the Administration to orchestrate a coin flip to determine which Team’s preferred server will be used for the first map of the Match. After the conclusion of the first map, the server will be picked by the Team that lost the previous map. In bracket stage, the team that has the higher seed will have choice of server for the first map (if teams have the same seeding, server pick will be decided through a coin flip).
Permitted servers for this tournament are:
- NA region: USA - Central, USA - East, USA - West
- EMEA region: France, Netherlands
Contenders Summer Series will not use minimum latency rules.
DISCLAIMER
This brief overview is in addition to the Overwatch Contenders Summer Series Official Ruleset, and is not intended to be read in replacement of the rules which can be found linked here and are abridged below. Overwatch Contenders Global Rules can be found linked here.
- Registrants should carefully consult the Official Rules for additional requirements concerning the operation of the Tournament and read the Official Rules and the tournament info page before signing up.
Players.
- Eligibility. To be able to compete as a “Player” in Overwatch Contenders NA & EMEA, a Participant must:
- be in good standing with respect to any Battle.Net accounts registered in such Participant’s name, with no undisclosed violations of the Blizzard End User License Agreement;
- be over the age of thirteen (13) prior to the date of the first day of competition in the region;
- if, prior to the date of the first day of competition in your Eligible Jurisdiction, you are under the age of majority in your country of citizenship, you must have written permission from a parent or guardian;
- Reside in and compete from one of the following jurisdictions (each, an “Eligible
Jurisdiction”):
- Americas: Argentina, Belize, Bolivia, Brazil, Canada, Chile, Colombia, Costa Rica, Cuba, Dominican Republic, El Salvador, Ecuador, Guatemala, Haiti, Honduras, Jamaica, Mexico, Nicaragua, Oman, Paraguay, Peru, Puerto Rico, United States, Uruguay, and Venezuela
- Australia/New Zealand: Australia and New Zealand
- Asia Pacific: Hong Kong, India, Indonesia, Japan, Macau, Mainland China, Malaysia, Philippines, Singapore, South Korea ,Taiwan, Thailand;
- Europe, Middle East and Africa: Algeria, Austria, Bahrain, Belgium, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Egypt, Estonia, Finland, France, Germany, Georgia, Greece, Hungary, Iceland, Ireland, Israel, Italy, Kazakhstan, Kuwait, Latvia, Lithuania, Luxembourg, Malta, Macedonia, Morocco, Netherlands, Norway, Poland, Portugal, Qatar, Republic of Moldova, Romania, Saudi Arabia, Serbia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Tunisia, Turkey, Ukraine, United Arab Emirates, and the United Kingdom
- such other jurisdictions as may be permitted by Administration.
- not be a director, officer, or employee of Blizzard, relative of a Blizzard employee, or any entity which controls, is controlled by, or is under common control with Blizzard unless Blizzard has been notified of and has expressly authorized such relationship in writing;
- not be an active player or substitute of an Overwatch League team in any region
- not be on the roster of more than one Regional Contenders Team at the same time
- not be on the roster of more than one Regional Contenders Team at the same time;
- such Participant’s participation in Overwatch Contenders must be compliant with all laws of the Eligible Jurisdiction in which such Participant is a resident, as well as the Eligible Jurisdiction in which such Participant is competing, including, if necessary, the acquisition of any necessary visa or other governmental authorization required for such Participant’s participation in Overwatch Contenders.
Tournament Structure.
- Stages. Each Tournament will be comprised of (i) a round robin stage consisting of Twelve (12) participating teams (the “Round Robin Stage”), and (ii) a double elimination stage consisting of the top eight (8) Teams from the Round Robin Stage.
- Invitation. Teams will be invited to participate in the Tournament in accordance
with the below:
- A minimum of four (4) teams from each regional Overwatch Open Division Summer Qualifier will be invited to their region’s Overwatch Contenders Summer Series
- The remaining eight (8) invites will distributed to select top eligible teams from each region’s applicable Overwatch Contenders Spring Series event.
- If applicable, any remaining Tournament invites will be given to top performing Teams from the applicable Region based on their performance in the 2023 Overwatch Open Division Summer Qualifier events. Any refused invitations will be passed on to the next top performing noninvited Teams who participated in that Region’s most recent Overwatch Open Division Summer Qualifier event.
- All invited teams must retain three (3) players from their Summer 2023 qualifying event roster and/or have their roster approved by the Administration.
- Round Robin Tiebreakers. After the Round Robin Stage concludes, Teams will be
ranked by Match record. In the event that two or more Teams have the same
Match record at the end of the Round Robin Stage, such Teams will be ranked
according to the three sequential tie breakers listed below:
- Tiebreaker A. Tiebreaker A shall be used as the initial tiebreaker between tied Teams. The tied Teams will be ranked in accordance with their cumulative map score (total map wins minus total map losses), with higher scores resulting in a higher rank.
- Tiebreaker B. If two or more Teams are still tied following Tiebreaker A, Tiebreaker B shall be used as the initial tiebreaker between tied Teams. Tied Teams will be ranked in accordance with the number of Match wins each tied Team has secured in the Tournament against the other tied Team(s), with a higher number of wins resulting in a higher rank.
- Tiebreaker C. If two or more Teams are still tied following Tiebreaker A, and Tiebreaker B,, the tied Teams will each play head-to-head matches in a format determined by the Administration to determine final standings.
- Advancement. The top eight (8) Teams from each Tournament’s Round Robin Stage will advance to that Tournament’s double-elimination bracket. Winning Teams will continue to advance through the upper bracket of the double-elimination bracket (the “Upper Bracket”), while Teams that have lost a Match in the double elimination bracket will compete in the lower bracket (the “Lower Bracket”). The final remaining Team in the Upper Bracket and the final remaining Team in the Lower Bracket will compete in the final Match of the Tournament, the “Grand Finals”, to determine final Tournament placement and prizing.
- Roster Lock. Teams will not be permitted to change their Rosters during the duration of the Tournament unless permitted by the Administration.
- Match Structure. Teams will compete in Matches where the first Team to win three (3) maps will be declared the winner of the Match.
- Grand Finals Match Structure. Teams competing in the Grand Finals Match of the Tournament will compete in Matches where the first Team to win four (4) maps will be declared the winner of the Match. The Team entering the Grand Finals from the Upper Bracket will select the first map of the Grand Finals Match from the available Control maps in the map pool. There is no bracket reset.
- Maps. During the round robin group stage of the Tournament, the Administration will select the first map for each Match. The second map and beyond will be chosen by the loser of the prior map. During the double-elimination stage of the Tournament, the team with more upper bracket match wins will select the first map for each match, if both teams have an equal amount of upper bracket match wins, the higher seeded Team will select the first map for each Match. The second map and beyond will be chosen by the losing Team of the prior map. During both the round robin and double-elimination stages of the Tournament, if the next map is a Hybrid or Escort map, the winner of the prior map will choose whether their Team shall attack or defend on that map. No map may be played twice in any Match, and Teams may not select a second map of a certain game mode (Control, Push, or Escort) until the Teams have first played a map of all three game modes
- . Map Pools. Map pools will be determined by the Administration prior to the Tournament. The map pool for each Tournament will be communicated by the Administration to participating Teams prior to the start of each Tournament.
- Draws. In the event of a draw on a given map that is not the final map of a Match, neither Team will be declared the winner. The next map will be determined by the Team who chose the map that ended in a draw, and the other Team will determine whether to attack or defend, if applicable.
- Final Map Draws. In the event of a draw on the final map of a Match, neither Team will be declared the winner and the competing Teams will play a tiebreaker Match as determined by the Administration.
- Tournament Schedule. The Administration shall provide Teams a schedule of Matches for the Tournament prior to the start of each Tournament. In the event that the schedule of Matches previously provided by the Administration is altered, the Administration will inform all Teams as soon as is practical.