Event Rules
  • All matches are FT3 (Bo5)
  • Random Stage Select or Agreed Stage
Tournament Rules

Individual Game Rules are posted in the game section. .

Prize Pool Guarantee

There are 3 games with a guaranteed pot minimum or 'prize pool guarantee'. These are:

  • Tekken 8
  • Street Fighter 6
  • Guilty Gear Strive

These games are guaranteed to have 1000.00 in prizes divided among top 8. Should registration pass 100 players, then the prize pool will instead reflect the registration total.

Examples:

  • Game has 98 entrants at $10.00 per - prize pool is not $980.00 it is $1000.00
  • Game has 128 entrants at $10.00 per: prize pool is $1280.00 not $1000.00

Controller Rules

We will be following the controller rules laid out for EVO 2024.
  • we have posted an excerpt here for reference.
CONTROLLERS & EQUIPMENT

PSU 2024 tournaments are all Bring Your Own Controller (BYOC). Players are responsible for having a tournament-legal controller, arcade stick, or other input device on which to compete. More details about what constitutes a tournament-legal controller are listed below. Players must be in possession of such a device when they are called to play in a tournament set. Players in a tournament pool may not ask to borrow controllers from any other competitors who are also active in a pool, except in the event of mid-set equipment failure. Players who are active in a tournament pool should also not lend out their controllers to others in the pool, except in the event of mid-set equipment failure.

DEFINITION OF TERMS

Controller: The device a player manipulates to interact with the game. Examples of controllers include:

Game pads Fight sticks Home-brew controllers developed by players ‍

Input Mechanism: Any device on the controller which the player interacts with to play the game. Example input mechanisms include:

A digital pushbutton

A lever (i.e. joystick) used to activate one or more push buttons simultaneously (e.g. those typically found on fight sticks) A lever designed to sweep across a sensor, generating a range of analog inputs (e.g. the L-stick typically found on console controllers) ‍

Game Input: A signal sent from the controller to the game in reaction to the player manipulating some input mechanism. Example game inputs include

The X button is pressed The L button is pressed The analog R2 button is pressed 85% of the way ‍

RULES

Controllers at Please Show Up are tournament legal, so long as they abide by the rules below.

The controller may not activate multiple game inputs from a single input mechanism. This includes both chorded (i.e. A and B together) and sequential (i.e. A followed by B) inputs. In-game assignment of multiple inputs to a single button is, of course, allowed. Cardinal directions (Up, Down, Left, and Right) are specifically excluded from this ruling, except as noted below.

  • OK. A lever which sends the Down+Right inputs when held in a certain position. Down and Right are both cardinal directions and therefore can be activated simultaneously by a single input mechanism.
  • OK. Using the in-game controller settings for a game to assign a multi-game input function to a single button on a player controller (e.g. push R2 to activate PPP)
  • NOT OK. Re-wiring a push-button inside the controller to simultaneously push three other buttons to send three punch inputs. One input mechanism activation may not send multiple game inputs.
  • NOT OK. A push-button that activates a hardware macro which sends a series of game inputs at a specific timing.
  • NOT OK. A slider that when moved from left to right will send a series of inputs, one after the other. One input mechanism activation may not send multiple game inputs.
  • NOT OK. An analog push-button which sends either game input A or input B depending on how hard it is pressed. The controller may send analog game inputs from analog input mechanisms or digital input mechanisms, so long as it does not violate any other rulings above.
  • OK. A push-button that when pressed sends a game input that the analog stick is 75% to the right.
  • OK. Two push-buttons (A and B) that produce different analog outputs depending on whether one, the other, or both are held (e.g. the R2 analog game input is at 25% held when A is pressed, 50% held when B is pressed, and 100% held when both A and B are pressed).
  • NOT OK. A push-button that when pressed will sweep the analog stick from 100% left to 100% right over 1 second. This violates other restrictions by sending multiple analog game inputs from a single input mechanism activation. The controller may not send simultaneous opposite cardinal directions (SOCD) game inputs. SOCD inputs include Left+Right and Up+Down. This is typically enforced by adding “cleaning” firmware to the controller which removes one of the inputs before passing to the game. “Stock” gamepads (e.g. the PlayStation DUALSHOCK®4 or PlayStation 5 DualSense) are explicitly exempt from this rule.
  • OK. A lever which sends the D+R inputs when held in a certain position. D+R are not opposite cardinal directions and can be bound to a single input.
  • NOT OK. A push-button that when pressed sends L+R inputs. L+R are opposite cardinal directions and therefore cannot be bound to a single input.
  • NOT OK. A player mods his fight stick to add an additional button to press R without adding a SOCD cleaner. The player can hold L on the lever and hold this new button to also send the R game input. Since this results in sending SOCD inputs to the game, this stick is not tournament legal in 2020.