Tournament Rules
All Games (Unless notified otherwise)
Double Elimination: Best 2 out of 3 Games until the finals of Winners, Losers, and Grands, which then will be best 3 out of 5.
Round Robin (7 players or less): All players will first play each other, then the two highest scores will play each other in Grand Finals, where the 2nd place either has to win an extra set or game to beat 1st place.
Winner has to keep the same selections (Characters, assists, team order, etc.); loser gets to counter-pick for the next match in the set. Pausing a game in progress will forfeit the current round/game to your opponent. If this occurs, contact the nearest TO.
Smash Ultimate Rules
Starters:
- Battlefield
- Small Battlefield
- Final Destination
- Pokémon Stadium 2
- Smashville
Counterpicks:
- Town & City
- Hollow Bastion 1-2-1 Bans | 2 Bans | Modified DSR
- Kalos Stadium
Stage Striking
- Will be done in a 1-2-1 fashion:
- Player 1 strikes 1 stage
- Player 2 strikes 2 stages
- Player 1 Strikes 1 stage
- First match begins on the remaining stage.
Countering Picking
- Winner Gets 2 bans
- Loser selects stage.
- Winner decides if they are keeping character. If they say yes change, if no stay, in either case they are locked.
- Loser Picks characters and is locked.
- Games 2 and 3 proceed.
Settings
- 3 Stocks
- 7 Minutes
- Bring your own Controller
- You can not pick the last stage you won on.
Street Fighter 6
- Game settings: 2/3 rounds, 99 seconds
- FT2 until Top 8, where then it'll be FT3
- Winners must keep same characters
- Modern and Classic controls are allowed. Dynamic controls are banned.
Tekken 8
- Stage selects are always random after each game
- Timer: 60 Seconds
- Rounds: 3 out of 5
UNI2
- Default Settings
- Random Stage Select unless there is an agreement
Guilty Gear Strive
- Matches: Best of 2 Rounds (First to 3 Games)
- Timer: 99 Seconds
