Event Rules
Format:
- Players will be seeded using ATR and ranked elo, with ATR being used when available. Secondary elements such as performance in esports events may be taken into account.
- The format is Single Elimination Bo5. If over a certain threshold of signups first round(s) will be Bo3 instead.
- The grand finals are Bo7 but may be switched to a Bo5 if the tournament runs too late.
- All matches must be observable and have at least a 1-minute in-game delay.
- Maps are drafted first, then Civs.
- Map restarts:
- Each player has 1 restart for crashes before the 10-minute mark.
- Each player has 1 restart per series for map generation before the 2-minute mark.
- Bad map generation means a clearly broken (i.e. bugged) map. For example, entirely missing resources near your first town center.
- If you call a restart for bad map generation, please contact the admin team and provide a screenshot for documentation.
- If any crashes happen after 10 minutes, the replay will be reviewed with the following potential outcomes:
- If both players crash: A restart is made.
- If the Advantaged player crashed: The player is entitled to a restart.
- If the disadvantaged player crashed: The player is given a loss.
- If the state of advantage is unclear: The map is deemed a draw and a new map & civilizations draft is made.
Match Rules
Maps:
- Map Pool: See below
- First in order is the higher seeded player.
- You can simply ban in chat or use the map draft links below (under TWC Map Pool).
- For Bo5, each player bans a map. The remaining maps are played.
- For Bo7, all maps are played.
Civilizations:
-
Bans are player specific, not global
- Bo5 Draft Link
- Bo7 Draft Link
- For each map, the players do a blind pick from the pool they drafted.
- Players cannot pick a civilization they had already used within the series.