Event Rules

Format:

  • Players will be seeded using ATR and ranked elo, with ATR being used when available. Secondary elements such as performance in esports events may be taken into account.
  • The format is Single Elimination Bo5. If over a certain threshold of signups first round(s) will be Bo3 instead.
    • The grand finals are Bo7 but may be switched to a Bo5 if the tournament runs too late.
  • All matches must be observable and have at least a 1-minute in-game delay.
  • Maps are drafted first, then Civs.
  • Map restarts:
    • Each player has 1 restart for crashes before the 10-minute mark.
    • Each player has 1 restart per series for map generation before the 2-minute mark.
      • Bad map generation means a clearly broken (i.e. bugged) map. For example, entirely missing resources near your first town center.
      • If you call a restart for bad map generation, please contact the admin team and provide a screenshot for documentation.
    • If any crashes happen after 10 minutes, the replay will be reviewed with the following potential outcomes:
      • If both players crash: A restart is made.
      • If the Advantaged player crashed: The player is entitled to a restart.
      • If the disadvantaged player crashed: The player is given a loss.
      • If the state of advantage is unclear: The map is deemed a draw and a new map & civilizations draft is made.
Match Rules

Maps:

  • Map Pool: See below
  • First in order is the higher seeded player.
  • You can simply ban in chat or use the map draft links below (under TWC Map Pool).
  • For Bo5, each player bans a map. The remaining maps are played.
  • For Bo7, all maps are played.

Civilizations:

    Bans are player specific, not global
  • Bo5 Draft Link
  • Bo7 Draft Link
    • For each map, the players do a blind pick from the pool they drafted.
    • Players cannot pick a civilization they had already used within the series.