Set Length i. Sets will be best-of-3 until Top 8 ii. In Top 8, sets will be extended to best-of-5 iii. Doubles will always be best-of-3
Set Procedure i. Players select their characters. If either player so chooses, the selection may be made Double Blind (ask your TO to officiate this). ii. Stages will be stricken in 1 stage - 2 stages - 1 stage order, with the first striker being the winner of RPS or if first strike is deferred by the opposing player. iii. The set begins on the stage previously struck to. iv. Winning player of the previous game chooses whether or not to switch characters. v. Losing player of the previous game chooses whether or not to switch characters. vi. Winning player of the previous game strikes 3 stages if they so choose. vii. Losing player of the previous game chooses a stage for the next game. viii. The next game is played. ix. Steps IV thru VIII are repeated until the set is complete.
Set Rules i. If both players so choose, ANY legal stage may be played regardless of DSR. ii. Pausing should be turned off. If it is left on, then the only time a player may pause is when they’re on their spawn platform and must contact a TO or in the case of a controller malfunction, OR as a courtesy to the opposing player should they need the same. Violation of this rule will result in the loss of 1 stock, or in the case of the pause causing a stock loss, 1 stock + the amount of stocks lost by other players. iii. Infinites past 300% result in the loss of a stock by the offending player. iv. Purposefully exploiting a glitch that would cause an uninteractable situation will result in the forfeiture of a set. Accidentally doing so will result in the offending player forfeiting the game or the set (at the discretion of the TO). v. If a game ends with a self-destruct move (i.e. Ganondorf’s Flame Choke offstage), then the results screen shall dictate the winner of the game. vi. Should a game enter Sudden Death by time-out, then the winner will be determined by Stock or Percent advantage. Should the players be at the exact Stock and Percent at the end of the game, or Sudden Death is entered by both players dying simultaneously, a 1-stock 2-minute tiebreaker game will decide the winner. The results of the in-game 300% Sudden Death shall never decide the winner of a game. vii. Handwarmers should not exceed 30 seconds. viii. Excessive stalling mid-set will be punished by forfeiture of the set, at the TO’s discretion. ix. Mid-set coaching is not allowed. x. If a player is 10 minutes late to a set, they forfeit that set. xi. Should a player be found purposefully misconfiguring the in-game ruleset for a tournament match, they will be disqualified from the bracket. xii. Any controller without a Macro or Turbo button is legal. Wireless controller users must ensure that they unpair their controller from a console after their set is complete. xiii. All rulings made by TOs are final.
Doubles-specific Rules i. Stock Sharing in doubles is allowed. Switching controllers with your doubles partner is not. ii. Should a player’s doubles partner be absent, or should they enter doubles without one, they may choose to play 2v1 or play with a lvl 3 CPU as their partner. iii. If there is a dispute over team color, the players may RPS to determine who can use it. iv. Should a player be color blind, which would put them at a significant disadvantage in doubles via both team colors appearing the same, a team color being indistinguishable from the background, or for example, Cloud’s limit aura being indistinguishable from the team color, then they may request the opposing team change their colors before a match starts.
Game Rules
a. Game Settings
i. 3 stocks, 7 minutes ii. Handicap: Off iii. Team Attack: On iv. Damage Ratio: 1.0x v. Items: Off and None vi. Final Smash Meter: Off vii. Custom Balance: Off viii. Pause: Off ix. All DLC characters are legal regardless of release date x. Mii Fighters are legal with any combination of special moves. xi. Hazards will be changed on a per-stage basis, see section 2B for the list. b. Stage List
Starter Stages ● Battlefield ● Small Battlefield ● Smashville ● Pokemon Stadium 2 ● Town and City Counterpicks ● Hollow Bastion ● Final Destination ● Kalos Pokemon League
Doubles Counterpicks ● Kongo Jungle (Hazards: Off)
Bracket ● Tournament will be capped at 48 entrants. ● Entrants will be divided evenly into a maximum of 8 Pools ● 16 Players will advance from pools to Form a Bracket ● The Top 8 players advancing will be placed into “Winners” ● The Bottom 8 players advancing will be placed into “Losers” ● Players in Losers face Single elimination while players in Winners require double elimination.
Set Length i. Sets will be best-of-3 until Top 8 ii. In Top 8, sets will be extended to best-of-5 iii. Doubles will always be best-of-3
Set Procedure i. Players select their characters. If either player so chooses, the selection may be made Double Blind (ask your TO to officiate this). ii. Stages will be stricken in 1 stage - 2 stages - 1 stage order, with the first striker being the winner of RPS or if first strike is deferred by the opposing player. iii. The set begins on the stage previously struck to. iv. Winning player of the previous game chooses whether or not to switch characters. v. Losing player of the previous game chooses whether or not to switch characters. vi. Winning player of the previous game strikes 3 stages if they so choose. vii. Losing player of the previous game chooses a stage for the next game. viii. The next game is played. ix. Steps IV thru VIII are repeated until the set is complete.
Set Rules i. If both players so choose, ANY legal stage may be played regardless of DSR. ii. Pausing should be turned off. If it is left on, then the only time a player may pause is when they’re on their spawn platform and must contact a TO or in the case of a controller malfunction, OR as a courtesy to the opposing player should they need the same. Violation of this rule will result in the loss of 1 stock, or in the case of the pause causing a stock loss, 1 stock + the amount of stocks lost by other players. iii. Infinites past 300% result in the loss of a stock by the offending player. iv. Purposefully exploiting a glitch that would cause an uninteractable situation will result in the forfeiture of a set. Accidentally doing so will result in the offending player forfeiting the game or the set (at the discretion of the TO). v. If a game ends with a self-destruct move (i.e. Ganondorf’s Flame Choke offstage), then the results screen shall dictate the winner of the game. vi. Should a game enter Sudden Death by time-out, then the winner will be determined by Stock or Percent advantage. Should the players be at the exact Stock and Percent at the end of the game, or Sudden Death is entered by both players dying simultaneously, a 1-stock 2-minute tiebreaker game will decide the winner. The results of the in-game 300% Sudden Death shall never decide the winner of a game. vii. Handwarmers should not exceed 30 seconds. viii. Excessive stalling mid-set will be punished by forfeiture of the set, at the TO’s discretion. ix. Mid-set coaching is not allowed. x. If a player is 10 minutes late to a set, they forfeit that set. xi. Should a player be found purposefully misconfiguring the in-game ruleset for a tournament match, they will be disqualified from the bracket. xii. Any controller without a Macro or Turbo button is legal. Wireless controller users must ensure that they unpair their controller from a console after their set is complete. xiii. All rulings made by TOs are final.
Doubles-specific Rules i. Stock Sharing in doubles is allowed. Switching controllers with your doubles partner is not. ii. Should a player’s doubles partner be absent, or should they enter doubles without one, they may choose to play 2v1 or play with a lvl 3 CPU as their partner. iii. If there is a dispute over team color, the players may RPS to determine who can use it. iv. Should a player be color blind, which would put them at a significant disadvantage in doubles via both team colors appearing the same, a team color being indistinguishable from the background, or for example, Cloud’s limit aura being indistinguishable from the team color, then they may request the opposing team change their colors before a match starts.
Game Rules
a. Game Settings
i. 3 stocks, 7 minutes ii. Handicap: Off iii. Team Attack: On iv. Damage Ratio: 1.0x v. Items: Off and None vi. Final Smash Meter: Off vii. Custom Balance: Off viii. Pause: Off ix. All DLC characters are legal regardless of release date x. Mii Fighters are legal with any combination of special moves. xi. Hazards will be changed on a per-stage basis, see section 2B for the list. b. Stage List
Starter Stages ● Battlefield ● Small Battlefield ● Smashville ● Pokemon Stadium 2 ● Town and City Counterpicks ● Hollow Bastion ● Final Destination ● Kalos Pokemon League
Doubles Counterpicks ● Kongo Jungle (Hazards: Off)
Bracket ● Tournament will be capped at 48 entrants. ● Entrants will be divided evenly into a maximum of 8 Pools ● 16 Players will advance from pools to Form a Bracket ● The Top 8 players advancing will be placed into “Winners” ● The Bottom 8 players advancing will be placed into “Losers” ● Players in Losers face Single elimination while players in Winners require double elimination.