Swiss Stage Starting Maps
- Round 1: Lijiang
- Round 2: Samoa
- Round 3: Busan
- Round 4: Lijiang
- Round 5: Samoa
The higher seeded team creates the lobby. The higher seeded team is the team closest to 1st following the Swiss tournament stage.
Map Rotation
The second map and beyond will be chosen by the loser of the prior map. If a map is a Hybrid or Escort map, the winner of the prior map will choose whether their Team shall attack or defend on that map. No map may be played twice in any match, and Teams may not select a second map of a certain game mode (Control, Push, Hybrid or Escort) until the Teams have first played one map of all game modes.
Match Format
- First to Two Wins
- Control ⮞ Hybrid/Escort ⮞ Push
- Tiebreakers if needed: Flashpoint
DISCLAIMER
This brief overview is in addition to the Riviera Showdown Official Ruleset, and is not intended to be read in replacement of the official tournament ruleset which can be found on Official RuleBook and are abridged below.
- Registrants should carefully consult the Official Rules for additional requirements concerning the operation of the Tournament and read the Official Rules and the tournament info page before signing up.
Players
Players Eligibility :
In order to participate in the tournament all players must be over the age of 16.
All players between the age of 16 and 18 must have a written permission from their legal guardian. This document can be found at the end of these rules.
Any violation of this point of regulation could lead to a cancellation of the reward due to the player who violated this rule.
Player Accounts : All players must play with the account they have registered with. Any Player’s Account with a name that would be judged disrespectful by the Administration will not have the right to play in the tournament with this account.
Teams
Roster : A team will consist of up to (5) players and can register up to (3) alternate.
Team Leader : Among the number of players registered for a team, each team must have a person designated as ‘Team Leader’. The team leader will be the Team’s primary contact with other teams and the administration. Team leaders must join the tournament Discord, and their Discord tags on the team page must be accurate, reachable, and up to date.
Player Substitution : Teams can substitute Players between maps. No substitutions may be made between stages of control maps. Player substitution will only be allowed within the team roster, no ringers are allowed.
Team Name : Any Team name that would be judged disrespectful by the Administration will not have the right to play in the tournament with this name.
Broadcast :
Streamers and independent Broadcast are able to stream the competition if they comply with the following requirements:
- Post a message on the channel broadcast and be accepted by the administration
- The stream must have a minimum of a 1.00 minute delay.
- For playoffs, starting looser bracket round 2, you will not be able to obs in game. We will give two cleanfeed in order to cover every matches.
- Include the logo of Riviera Showdown on their stream
Spectator Streaming (concern only spec in one-team view): Spectators may stream the matches if they comply with the following requirements:
- Spectator broadcasts must have a minimum of a 1.00 minute delay.
- The Administration reserves the right to change or terminate this process completely or in part without notice or liability to any streamer or spectator
Player Streaming : Players can stream their gameplay during the tournament. It is required to have a 1.00 minute broadcast delay minimum.
Spectator :
Unless both competing Teams agree in writing before a Match to allow spectators in the match lobby, spectators are not permitted during a Match
All player that are announced in the roster page are able to join the match in spectator without any acceptance
Structure :
Swiss Stage (Qualifier#1 and Qualifier#2) : First to 2 wins, Control / Hybrid or Escort / Push. If Teams are tied after playing these 3 maps, a 4th Flashpoint map will be played to break the tie. The higher seeded team selects the starting map and creates the lobby. The higher seeded team is the team closest to 1st following the Swiss tournament stage.
Double Elimination Stage (Playoffs) : First to 2 wins, Control / Hybrid / Escort. If Teams are tied after playing these 3 maps, a 4th Push map will be played to break the tie.
- Double Elimination Stage (Grand Final Playoffs) : First to 3 wins, Control / Hybrid / Flashpoint / Escort / Control. If Teams are tied after playing these 5 maps, a 6th Control map will be played to break the tie. The higher seeded team selects the starting map and creates the lobby. The higher seeded team is the team at upper place in the bracket view.
Subsequent Map Selection: The losing Team from each map will pick the subsequent map. The winning Team from each map will pick which side they play of the subsequent map.
Maps will only be played once per Match.
Results. All results must be report immediately on the site directly in the match details after the end of each map.
Rules and settings
Rule Enforcement : All rules are subject to the Administration’s interpretation in all respects, and the Administration shall have final say on any rulings. These Official Rules may be amended, updated, or modified by the Administration at any time.
No show : if a team is non-responsive after 10 minutes after the official date of a match, that team can be declared as no-show. If the team that is not showing is actively trying to be ready and in contact with the other or the administrations, this team cannot be considered a no-show.
Time Limit : Each team has 10 minutes to send the results of a match to the administration after its completion. Failure to send those results in time or not respond to any messages sent by the administration will result in the loss of the team that is unresponsive. The team leader shall report the results.
Concessions. Teams may request that they be allowed to concede victory of a game or Match. Teams may request that their opponent not receive a forfeit penalty. An Administration official must be contacted with these requests.
Dispute Evidence : In the event of a dispute, please provide video / screenshot proof to the administration. If a Player is not able to access live support, a Match Scores Dispute ticket should be created. The URL for the image(s) and/or video(s) must be attached to a dispute ticket. The issue must be clearly stated as well as the time in the video in which the issue occurred, and/or what the Administration official should be looking for in the picture/video.
Scheduling Changes : The Administration may, at its sole discretion, reorder the schedule of Matches within a given day and/or change the date of a Match to a different date or otherwise modify the schedule of Matches. The Administration will notify all affected Teams of any Match schedule changes.
Patch : All Matches will be played on the most up-to-date live server Overwatch patch. The Administration may request that Teams who qualify for the Double Elimination stage play on a private tournament realm with accounts provided by the Administration
Game Creation and Settings :
Team Responsibilities: Map selection, server host, and side selection rules are listed below. Team Leaders will be responsible for inviting the remaining Players on their Team.
Custom Match Settings :
Presets: Competitive
Modes, All: Kill Cam Disabled
Modes, All: Skins Disabled
“Invite Only” must be selected within the Custom Game Lobby
Server Host : All matches will be played on the ‘Netherlands’ server.
Pauses : Teams are allowed a maximum of fifteen (15) minutes of pause time (“Pause Time”) in a maximum of three (3) “Pauses” (each no longer than five (5) minutes) during a Match. Once a Team’s Pause Time has elapsed, the Match will resume. Teams must wait until the conclusion of any ongoing Team fight before initiating a Pause. If a pausing Team does not resume play of a Match before the (5) five minutes allotted for a Pause is depleted, they will immediately use their next Pause and add an additional five (5) minutes to the current pause timer. Teams must wait until the conclusion of any ongoing Team fight before initiating a Pause.
Game Restart : In case of a server crash or other unforeseen circumstances, Teams must immediately notify the Administration, and as a result, the Administration may assess a game restart at its sole discretion, which will be communicated to each Team Leader. Examples may include, but are not limited to: Incorrect game settings Server crash.