Event Rules

Series Length

All matches will be played as a best of 5 series.

Game Lobby

The higher seed will create the lobby. The lower seed will have choice of which team is which color, which will not change for the duration of the match. The default arena played is DFH Stadium. Teams are free to change the arena at any time so long as both teams consent and the arena is playable according to rule 10.2.3.

The game settings should be set to the following:

Game Mode: Soccar

Arena: DFH Stadium OR another arena agreed upon by both teams from the list in 10.2.3.

Team Size: 2v2

Bot Difficulty: No Bots

Team Settings

Team Names should be in accordance with the sides chosen by the lower seed team

Primary and accent colors should be set to Default

Mutator Settings

Preset Settings: Custom

Match Length: 5 minutes

Max Score: Unlimited

Overtime: Unlimited

Series Length: 5 games

Game Speed: Default

Ball Max Speed: Default

Ball Type: Default

Ball Physics: Default

Ball Size: Default

Ball Bounciness: Default

Boost Amount: Default

Rumble: None

Boost Strength: 1x

Gravity: Default

Demolish: Default

Respawn Time: 3 seconds

Region: As decided on

Joinable By: Name/Password (to be determined by hosting team)

In the event that incorrect settings loaded on the server, the match should be stopped and reset. Previously played games with incorrect format will not count towards the series.

Arenas

The following arenas are available for switching to during an official match:

Aquadome

Champions Field

Champions Field (Day)

DFH Stadium

DFH Stadium (Day)

DFH Stadium (Stormy)

Mannfield

Mannfield (Night)

Mannfield (Snowy)

Mannfield (Stormy)

Neo Tokyo

Salty Shores

Starbase ARC

Urban Central

Urban Central (Dawn)

Urban Central (Night)

Utopia Coliseum

Utopia Coliseum (Dusk)

Utopia Coliseum (Snowy)

Wasteland

Wasteland (Night)

Server Region

The following server regions are available for use in official matches:

US-East

Restrictions

Customization

Any bodies, decals, wheels, rocket boosts, toppers, antennae, goal explosions, trails, or engine audios that are currently disabled in competitive 3v3 queues are not permitted for use in official matches.

Leaving and Rejoining Teams

Players are not allowed to leave their team and then rejoin to put them on the other side of the arena and will be considered cheating.

Stoppage of Play

Should a player disconnect from the game less than 30 seconds into the match or before the shot to make the first goal of the game is taken the game will be restarted. If either of these events have occured, the game will continue.

Player Count

Both teams participating in a match must provide 2 players at the beginning of the first game, and 2 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.