Summary
teams

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teams

No standings available

Game Settings

Game Setting: 99 seconds, 2/3 Rounds
All Tournament Events: Double Elimination Bracket. 2/3 games until Finals (Winners Final, Losers Final, and Grand Finals). For the Finals, 3/5 games.
Players may not use any glitch or bug that prevents the game from being played, including but not limited to bugs causing the game to freeze, reset, remove character from play zone or similar results.

At the discretion of the Tournament Organizer, and subject to the Tournament Organizer’s sole and absolute discretion, a player’s name may be blurred, obscured, and/or changed (particularly in the event that a player’s name is required to appear on any tournament promotional materials and/or on-broadcast assets). A player’s changed name shall be subject to Tournament Organizer’s prior approval, which may be withheld in the Tournament Organizer’s sole and absolute discretion.

Tournament Match Play Rules

Choosing Sides: When both players are at the game console, they must come to an agreement which side of the machine they will play on (who will sit on 1p and who will sit on 2p). If an agreement cannot be reached, players shall follow the instructions provided by the Tournament Organizer. A game of rock-paper-scissors will determine who gets to pick their side.
Character Courtesy. If the players do not discuss the method of character selection, it should be understood that the Standard method is being used. If the players cannot come to an agreement on the method of character selection, the judge will apply the double blind method.

Standard Selection: Both players choose their characters whenever they want. This is a free-for-all. Players pick who they want and go. Once either player chooses a character, neither is allowed to request that the Double Blind Selection method be used. Double Blind Selection: Either player must explicitly ask for the Double Blind Selection method before either player chooses a character. When a player requests Double Blind, the player on the left side (1p) decides which character they will choose and whispers his/her selection to the Tournament Organizer. The Tournament Organizer then signals the player on the right (2p) to pick his/her character. Once the player on the right (2p) has finished, the Tournament Organizer makes sure the player on the left (1p) sticks to his/her original choice.

Side and Character Courtesy: As a courtesy, the player who received his/her choice of which side to play on (1p vs 2p) can elect to choose his/her character first. This is strictly a courtesy. A player is in no way required to do so.

Playing the Match: Once sides and characters have been chosen, the players should begin the first Game in the Match. The following rules go into effect once a Game ends:

The Match is over when either player wins the required number of games.
Once a player has won the required number of games, the winner of the Match should report the result to the Tournament Organizer.
The player who won the game does not have the option of switching sides. He/she must stay on the same side if the loser does not want to switch.
The player who won the last Game is required to keep the same character, however they can change their V-Trigger and V-Skill as long as their new V-Trigger and V-Skill choice is made before their opponent selects their own V-Trigger and V-Skill.

The player who lost the last Game is allowed to choose whatever they wish when choosing character, V-Trigger and V-Skill.

Reporting Rule Violations: At some point during the Tournament, a player may violate either the tournament rules or the rules for a particular game in a Tournament. The following rules apply toward rectifying rule violations.
It is the responsibility of the players in the Match to detect all Match Rule violations and report them to the Tournament Organizer immediately.
All non-gameplay rule violations must be reported to the Tournament Organizer before the Game starts (e.g. the Winner switching the characters after winning one Game in a Match).
Players are not allowed to stop a Game in progress to address a non-gameplay related rule violation. Stopping a Game in progress to report a non-gameplay rule violation will result in the forfeiture of the round on the part of the person stopping the game.
The only time a player is allowed to stop a Game to report a rule violation is when that violation occurs during the middle of the match.
Stopping a Game in progress to erroneously report a rule violation automatically results in the forfeiture of the round by the player who stopped the game.
Rule violations must be reported at the time they occur. Otherwise, they will be ignored.
A Tournament Organizer is allowed to report any rule violations on behalf of a player.
If a Tournament Organizer stops a game to misreport a rule violation, the Game is replayed with both players picking the same characters, order, and side. No one is disqualified.
The only people allowed to stop a Game to report a violation are the Tournament Organizer and the players currently involved in a Match.

Disputes

If there is any dispute arising from an online tournament, players must submit a screenshot or share video footage to the administrator of online tournaments (“Administrator”) for review.
Administrators will resolve disputes on a case by case basis.

Controllers

Players are allowed to use the controller of their preference.
Use of macros, turbos, or any peripheral which tampers with standard game functionality is prohibited.

Keyboard is allowed for use when the tournament is held on Steam platform.

The principle of controllers will not limit cosmetic or functional controller customizations provided that fairness is maintained, with the determination regarding fairness to be made by Tournament Organizers in their sole discretion. Additionally, we recognize that certain customizations may be required to allow players with disabilities to compete, and we allow such customizations. Permissible customization includes without limitation repositioning buttons and inputs, as well as creation of custom controllers from scratch. However, any customization beyond the capabilities of a standard PS4 DUALSHOCK 4 is prohibited.
When a Tournament Organizer determines that a player is using a controller that violates these Official Rules they each have the right to (1) immediately stop the use of any unauthorized controller(s), including without limitation during match competition, and (2) require that any player using an unauthorized controller immediately replace it with a controller that complies with applicable standards. In such an event, (3) the player will receive a verbal warning and explanation of the reason for the required replacement, and (4) the warning and explanation will be confirmed in writing within five (5) business days of the date the player is required to discontinue use of the unauthorized controller.

Customizing controllers

Limited customization is permitted as long as fairness is maintained, therefore:
The maximum number of attack command inputs allowed on any controller is eight (8), and the same command may not be assigned to multiple buttons. For example, a player cannot assign the same attack command to two (2) different controller buttons. When using a controller with more than eight (8) attack inputs, a player shall deactivate any inputs exceeding eight (8) prior to participating in any competition. The foregoing restrictions do not apply to L3 and R3 buttons on DUALSHOCK 4 as they are not attack inputs.
The maximum amount of directional command input is four (4), and it is prohibited to put the same command into multiple buttons. For example, a player cannot assign the same directional command in two (2) different buttons.
When assigning a directional command to a button, instead of a Directional Button on DUALSHOCK™, directional lever or analog stick, it is called a move button. A controller can have both a move button and a lever simultaneously, however, the controller must give up the corresponding input on the lever. For example, if a player assigns the upward action into a move button, such player must lose the upward input with lever.

A controller can have an analog stick along with Directional Buttons on DUALSHOCK™, a lever or direction buttons. However, the inputs from directional actions with an analog stick must stay on analog. E.g. It is prohibited to convert the mechanical ability of an analog stick to lever or buttons.

Players are not allowed to add a function that deletes or disables the input information for attack commands and/or directional commands. As a special exception, only the following specifications are allowed for Left/Right and Upward/Downward inputs.
When both Right and Left directional keys are input at the same time, a controller must either maintain both of the inputs or abandon both.
When both Upward and Downward directional keys are input at the same time, it is recommended that a controller either maintain both of the inputs or abandon both. However, as a revocable exception to the foregoing rule, a controller may take Upward directional input only when both Upward and Downward directional keys are input at the same time.
Tournament Organizers reserve the right to revoke/adjust this exception at any time in its sole discretion.

Above rules will be applied to keyboards as well.

Definition of terms

Lever – is the mechanical device that sends two status, “input” or “no input”, by tilting.
Button – is the mechanical device that sends two status messages, “input” or “no input”, by depressing.
Analog Stick – is the mechanical device that sends input status gradually by changing tilt angle.
Machinery Ability/Machine Capability – the number of buttons or lever as well as sensitivity of analog sticks.
Input/Input System – includes buttons, levers, analog stick, and keyboard keys. Additional input methods may be examined to meet players’ requirements. Tournament Organizers are open to creating fair play environments for anybody.
Attacking Action – an attack occurs with single input on Street Fighter V. One controller could adopt a maximum of eight (8) attack actions including; Light-Punch, Medium-Punch, Heavy-Punch, Light-Kick, Medium-Kick, Heavy-Kick, Button Combo 1, Button Combo 2.

shifting the analog stick, Directional Buttons on DUALSHOCK™, lever, or directional key to move characters, input Special Moves and/or Unique Attacks.

Button Combo – a single input that performs multiple effects. Players may not set Button Combo beyond what is possible within the controller setting screen of Street Fighter V: Champion Edition. Thus the only eight (8) combinations permitted are set forth below:
LP+LK, MP+MK, HP+HK, HP+MK, LP+MP, LK+MK, LP+MP+HP, LK+MK+HK
For the avoidance of doubt, there is no exception for combining Attacking and Directional commands in a single input. If there are other unforeseen problems, the tournament organizers reserve the right to make a decision in consultation with Tournament Organizers

Reporting Equipment Failure for Offline: Video game hardware has a tendency to break down during tournaments. Buttons or joysticks will occasionally break down in the middle of a match, leaving the player on the broken side at a significant disadvantage. The following rules will be used in the event of a breakdown.

In the event of an equipment failure, the player has the option to stop the Game in progress to obtain a replacement.
If a Game is stopped in progress, the reporting player must forfeit the current round.
New equipment must be immediately available. If replacement equipment cannot be obtained in a timely (within 5 mins of the notification) manner, the player must continue to play on their current equipment or forfeit the Match.
Once replacement equipment is obtained, the player is given the rest of the round to configure their buttons and test the new equipment. In the event the Tournament Organizer determines that the affected player gained an undue advantage by doing so (e.g. charging an abundance of super meter), the Tournament Organizer may, in their discretion, require the player to forfeit the Game
A player may opt to switch out equipment between Games at no penalty. When this occurs, the player will be given time (5 minutes) to configure his/her buttons before the next Game begins.

Additional Rules

There will be no Matches resulting in ties in any tournament. Anyone refusing to play any Match (including the finals) will be disqualified and forfeit all rights to any titles or prizes they might have otherwise earned for that tournament.

A draw match as determined by the game must be replayed, unless the game awards the draw to a player.

The Inevitable Defeat rule is in effect. This is defined as when a player has legally won the round or match (i.e., landed a move that will kill the opponent) but pauses the game before the game awards the round won icon, will still be awarded the win. The most common occurrence of this rule is when Player 1 lands a Critical Art on Player 2, but the Critical Art animation is a grab and the damage isn’t awarded till the final hit connects, but the opponent has legally lost the round. If there is a dispute over whether the move would have knocked out the other player, a tournament official will un-pause the match, see the result of the action, and proceed from there. If the attack does not kill the opponent, then the mid game pause rules are in effect.
Collusion of any kind with your competitors is considered cheating. If the Tournament Organizer determines that any competitor is colluding to manipulate the results or intentionally underperforming, the collaborating players may be immediately disqualified. This determination is to be made at the sole discretion of the Tournament Director. Anyone disqualified in this manner forfeits all rights to any titles or prizes they might have otherwise earned for that tournament.
Tournament Organizers have a zero-tolerance policy toward violence, threats of violence, and any other forms of threats or intimidation. Any threat of violence, extreme intimidation, or violence of any kind will result in an immediate and lifetime ban.
Gambling is prohibited in and/or around the event. Any player that gambles on the property will be immediately ejected from the tournament and may be banned.
No shows and or late arrivals will be sent to the loser’s bracket and eventually disqualified if the issue persists.
Players are subject to disqualification in case of foul play or any hindrance to the tournament at Administrator’s discretion.
Additional rules may be imposed from time to time by the Tournament Organizer for each Tournament. All players are required to comply with any additional rules provided by the Tournament Organizer that are not part of the Official Rules.

These rules are an attempt to ensure that the tournament runs fairly and as smoothly as possible. However, unforeseen circumstances may require a special response, and for that reason the Tournament Organizer and Venue owners reserve the right to change any of the tournament rules or remove any player at any time, for any reason, at their sole discretion