Event Rules

Ruleset

  • Stocks: 4 stocks
  • Time Limit: 8:00 minutes
  • Final Smash Meter: OFF
  • Spirits: OFF
  • Damage Handicap: OFF
  • Stage Selection: Anyone
  • Items: OFF and NONE
  • Stage Morph: OFF
  • Stage Hazards: ON (IMPORTANT)
  • Team Attack: ON
  • Launch Rate: 1.0x
  • Underdog Boost: OFF
  • Pausing: OFF
  • Score Display: OFF
  • % Show Damage: Yes
  • Custom Balance: OFF
  • Echo Fighters: Separate
  • Radar: Big
  • Teammate Highlight: ON
  • Mii Fighters: All moveset combinations are legal

Stage Selecting

  • 1-2-1 Stage banning format at the start of a set, higher seed bans first
  • Winner bans two stages
  • Dave's Stupid Rule is on
Starters
  • Yoshi’s Story
  • Pokémon Stadium 2
  • Battlefield
  • Fourside
  • 3D Land
Counterpicks
  • WarioWare
  • Spring Stadium
  • Deadline (may be listed as Big Battlefield in-game)
  • Gerudo Valley
  • Arena Ferox

Stage Bans: After each game of the set, before counterpicking, the player who won the previous game may ban two stages from the stagelist. These bans are game-long, and do not persist after a single game.

Stage Clause: A player may not counterpick to a stage they won on during the set, unless agreed upon by the opponent.

Match Rules

Ruleset

  • Stocks: 4 stocks
  • Time Limit: 8:00 minutes
  • Final Smash Meter: OFF
  • Spirits: OFF
  • Damage Handicap: OFF
  • Stage Selection: Anyone
  • Items: OFF and NONE
  • Stage Morph: OFF
  • Stage Hazards: ON (IMPORTANT)
  • Team Attack: ON
  • Launch Rate: 1.0x
  • Underdog Boost: OFF
  • Pausing: OFF
  • Score Display: OFF
  • % Show Damage: Yes
  • Custom Balance: OFF
  • Echo Fighters: Separate
  • Radar: Big
  • Teammate Highlight: ON
  • Mii Fighters: All moveset combinations are legal

Stage Selecting

  • 1-2-1 Stage banning format at the start of a set, higher seed bans first
  • Winner bans two stages
  • Dave's Stupid Rule is on
Starters
  • Yoshi’s Story
  • Pokémon Stadium 2
  • Battlefield
  • Fourside
  • 3D Land
Counterpicks
  • WarioWare
  • Spring Stadium
  • Deadline (may be listed as Big Battlefield in-game)
  • Gerudo Valley
  • Arena Ferox

Stage Bans: After each game of the set, before counterpicking, the player who won the previous game may ban two stages from the stagelist. These bans are game-long, and do not persist after a single game.

Stage Clause: A player may not counterpick to a stage they won on during the set, unless agreed upon by the opponent.

Tournament Rules

Preliminary Modding Requirements

Gentlemanning to the lan-play method of online play is allowed as long as it does not significantly delay bracket and both players already have it set up for immediate use.

Ruleset

  • Stocks: 4 stocks

  • Time Limit: 8:00 minutes

  • Final Smash Meter: OFF

  • Spirits: OFF

  • Damage Handicap: OFF

  • Stage Selection: Anyone

  • Items: OFF and NONE

  • Stage Morph: OFF

  • Stage Hazards: ON (IMPORTANT)

  • Team Attack: ON

  • Launch Rate: 1.0x

  • Underdog Boost: OFF

  • Pausing: OFF

  • Score Display: OFF

  • % Show Damage: Yes

  • Custom Balance: OFF

  • Echo Fighters: Separate

  • Radar: Big

  • Teammate Highlight: ON

  • Mii Fighters: All moveset combinations are legal

  • 1-2-1 Stage banning format at the start of a set, higher seed bans first

  • Winner bans two stages

  • Dave's Stupid Rule is on

Starters
  • Yoshi’s Story
  • Pokémon Stadium 2
  • Battlefield
  • Fourside
  • 3D Land
Counterpicks
  • WarioWare
  • Spring Stadium
  • Deadline (may be listed as Big Battlefield in-game)
  • Gerudo Valley
  • Arena Ferox

Stage Bans: After each game of the set, before counterpicking, the player who won the previous game may ban two stages from the stagelist. These bans are game-long, and do not persist after a single game.

Stage Clause: A player may not counterpick to a stage they won on during the set, unless agreed upon by the opponent.

Self-Destruct Moves & Sudden Death: If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, a standard sudden death play-off game applies. If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1-stock tiebreaker will be played with a 3-minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.

Additional Rules Pausing: In the event that pause is not turned off, pausing the game is only legal while a player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament organizer, or in the event of a controller malfunction. All other pauses will incur at least a one stock loss to the offending player, perhaps more if the offending pause further disrupted the opponent at the discretion of the TO.

Stalling: The act of stalling, or intentionally making the game unplayable, is banned and at the discretion of the TO. Stalling tactics include but are not limited to becoming invisible, infinites, chain grabs, or uninterruptible moves past 300%; or abusing a position in which your opponent can never reach you. Any action that can prevent the game from continuing (i.e., pausing, freeze glitches, disappearing characters, game reset, etc.) will result in forfeiture of that match for the offending player. You are responsible for knowing your own character, and must be wary about accidentally triggering these effects.

Timeouts / Ties: The winner of a match that goes to time (time out) will be determined by stocks and then percentage. When the timer hits 0:00, the player with the higher stock count is the winner. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both players lost their last stock simultaneously, a 1 stock tiebreaker will be played with a 3:00 time limit. The result of the game’s built-in Sudden Death does not count towards the set outcome.

Colorblind Clause: Players may request that their opponent change colors to accommodate colorblindedness, or if their color is indistinguishable from either the other team color or the stage background. This request must be made before the end of the first 2 stocks of the set. Warm-ups: Warm-up periods, button checks, and “handwarmers” may not exceed 30 seconds on the game clock. Violation of this rule may result in forfeiture of a game at the discretion of the TO.

Misinterpretation: Games or sets are not to be replayed due to a misinterpretation of the rules; it is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances.

Collusion: Any collusion or results manipulation with your competitors is forbidden. If the TO determines that any competitor is colluding to manipulate results or intentionally underperform, the colluding players may be immediately disqualified. This determination is to be made at the discretion of the TO. Anyone disqualified in this manner forfeits all rights to any titles or prize money they might have otherwise earned. Controller Legality: The legal controllers include the wired Nintendo Gamecube controller, Pro controller (battery removed), Wii Remote, Wii Remote + Nunchuck, Wii Remote + Classic Controller, and the Nintendo 3DS Family in controller mode. Malfunctions: Any malfunctions associated with your controller are your responsibility. Players are responsible for using the correct settings BEFORE the set begins. Both parties need to agree if a match is to be paused or restarted because of a controller problem.