Event Rules

Description of Event and Rules:

  • The tournament stadiums are Hasbro Beyblade Burst QuadDrive, Turbo, and Rise stadiums
  • If you do not have your own Beyblade weapons of choice, we will have parts for free to borrow with a Photo ID
  • Only Beyblade (Bey) products from the “Burst” franchise, distributed by Hasbro, Takara-Tomy or Sonokong are allowed for tournament use.
  • Each Blader may ONLY CHOOSE ONE Beyblade to use for each match. You are not discouraged from having multiple Beyblades on hand.

Battle Procedure

  • Before a match begins, a double blind pick of each player’s Beyblade will be conducted by the judge.
  • Players will then reveal to each other when confirmed.
  • Once each pick is set, each Blader must present their Beyblade to the Judge.
  • Once presented a Blader may not disassemble their bey under any circumstance.(Any mode changes will not be permitted at this point)
  • Never pick up your Beyblade after a round. Always wait for the Judge to make a call, in most instances the Judge will present the winning Bey back to its Blader, then the opposing Beyback to their Blader.
  • In the case of a Draw, both Bladers must keep their mode selection; any disassembly for mode changes will not be permitted.

Launch Procedure

  • A battle begins with the call of “3–2–1 Let it Riiip!”
  • Both bladers must simultaneously launch their Beyblades as the word “Rip” is called.
  • Any timing for a launch is permitted as long as it is within the window of the “R” and “P” sounds during the “Rip” call.
  • Keep your Launcher held within your KO half of the Stadium. Never attempt to obstruct your opponent’s launch.
  • Bladers must keep their Beyblade within a 1ft radius from the centerpoint of the Stadium floor for the duration of their launch.
  • Blader must keep their Beyblade within a 1ft height from the Stadium floor for the duration of their launch.
  • Do not touch the Stadium at any time. If you think the Stadium should be adjusted, ask a Judge.
  • If a RipCord-based launcher is being used, a legal launch consists of the RipCord being pulled out of the launcher, rather than pushed in.

Match Structure

  • Each match will be a race to 3 or more points.
  • Top 3 Matches (Winner’s Finals, Loser’s Finals, Grand Finals) will be a race to 5 or more points.
  • A Blader scores points when:
  • A Spin Finish occurs. This is when the opposing Beyblade stops spinning (1 Point)
  • A Knockout Finish occurs. This is when the opposing Beyblade falls into the Stadium KO pocket (1 Point) (Any Bey that falls into a pocket but quickly bounces back into the stadium is not considered a Knockout Finish)
  • A Burst Finish occurs. This is when the opposing Beyblade is disassembled from too much damage to the Bey’s locking mechanism (2 Points) (Partial disassembly from parts such as Frames or Phoenix Layer armors are not counted as Burst Finishes)

Hazard Gimmick Rules

  • Any Parts that emit a stage hazard must be kept in the stadium until a round is over. Do not pick up these parts once they activate. Once the Round is over, that Blader must reassemble that gimmick before the next round. (Phoenix Layer, Bullet Performance Tip, etc.)

Mulligan Rules

  • Only a Judge may call a round to start over due to issues such as missed-launches, etc.

Judge’s Authority

  • A Judge’s call is final. No challenges will be accepted