Settings-
- Items: Off
- Stage Hazards: Off*
- Stage Morph: Off*
- Spirts: Off
- Handicap: Off
- Game Mode: Stock Battle
- Stocks: 3
- Time: 10 Minutes
*= Subject to Gentleman
(Gentleman (noun./verb.)- The act of both players agreeing to circumvent one or more aspects of the established rules.)
Legal Stages-
Starters:
Battlefield/Dreamland/Fountain of Dreams/Battlefield-form* ; Final Destination/Omega-form* ; Pokémon Stadium 1/Pokémon Stadium 2* ; Smashville ; Town & City ; Lylat Cruise ; Yoshi's Story
Counterpicks:
Northern Cave/Unova Pokémon League/Kalos Pokémon League Small Battlefield* ; PictoChat 2 ; Hollow Bastian ; Yggdrasil ; Yoshi's Island ; Castle Siege
*= Stages are interchangeable with each other.
Procedures-
- MSR (Mike's Stupid Rule: Legal stages may only be played ONCE per set; exempt from gentleman)
- 4 Stage Bans
- 2-3-1 Strike
- In the event of a Timeout if players have unequal stocks the player with the most stocks will be deemed winner; if both players share the same amount of stocks the player with the higher percentage will be deemed the winner; if both players share the same amount of stocks and the same percentage the game will be deemed a tie.
Match Start:
1.) Players will initiate the match by playing Rock-Paper-Scissors (RPS); the loser must reveal which fighter they will play for game 1; the winner of the RPS will reveal their intended fighter after the RPS loser reveals their fighter; if 1 or both of the players would prefer to blind pick a third party must be told by both players in private which fighters they intend to choose; the third party will then relay back to both players which fighter both players had relayed to the third party earlier in this procedure.
2.) Both players will agree on 1 of the starter stages to play their match on. If a stage cannot be agreed on both players must strike to decide the starting stage; the loser of the RPS from step 1 will initiate the striking process by striking 2 of the 7 starters that will not be played on; the winner of the RPS from step 1 will strike second by striking 3 of the remaining 5 stages starting stages that the initial striker did not strike; the player who struck first will now decide which of the remaining 2 stages will be played on from game 1 by striking the final stage.
3.) Both players will choose the fighters that were communicated in step 1.
4.) Commence game 1.
5.) The winner of game 1 will ban 4 of the remaining 13 stages; the winner of game 1 will reveal if they plan on switching fighters for game 2; the loser of game 1 will choose 1 of the remaining 11 stages.
6.) The winner of game 1 will choose their fighter first; the winner of game 1 may not switch fighters once the loser of game 1 picks their fighter.
7.) Commence game 2.
8.) Repeat steps 4 and 5 until the set has concluded abiding by Mike's Stupid Rule.