Summary
teams

There are currently no Brackets for this event.

teams

No standings available

Finals and LCQ

There are 8 spots in the finals:

  • 6 players will qualify directly through the qualifiers.
  • The top 2 players of each qualifying tournament will receive a spot in the finals.
  • 2 players will qualify through the LCQ.

There are 16 spots in the LCQ:

  • The players below top 2 of each qualifying tournament will be awarded points depending on their placement.
  • The 16 unqualified players with the most points, after all three qualifying tournaments, will receive an invite to the LCQ.
  • The top 2 players of the LCQ will receive a spot in the finals.

Players who have qualified for the finals are still able to participate in all qualifiers. In the case of a repeat winner, the qualification(s) will fall to the next eligible player(s).

Sign-ups and check-ins

Note that registration for each tournament ends 2 hours before tournament start

Please sign up with the same name you use on Discord, it will save a lot of time and confusion.

Remember to check-in to the tournament before it starts!

  • Check-in opens two hours before tournament start.
  • You check-in by writing your tag in the #check-in channel on Discord.
  • It will be announced on stream when check-ins are finished.
  • The bracket will also be shuffled and seeded before tournament start.

Contact a TO in #helpdesk on Discord if you can't get a hold of your opponent, they'll let them know and start a timer. If the opponent doesn't show up within 10mins after the timer has been started they'll be DQ'ed.

Connections
  • Wifi is not permitted, please use an ethernet cable.
  • 4G/5G routers are not permitted.
  • Powerline connections are not permitted.
  • A TO may ask you for a connectivity test at any time.

Disconnections DURING a match results in 1 match point to the opponent.* Disconnecting during syncing does nothing, please reload.

*If the DC happens during round 1, replay the match with 1-0 rounds to the opponent.

Any complaints to a TO regarding connectivity must be made BEFORE a set is finished, otherwise the result will stand. If connectivity issues are discovered during a match, cease the match immediately and contact a TO.

  • In case of a connection test, players will be asked to provide a screenshot from this website.
  • If the connection test proves inconclusive, a third player will conduct an in-game connection test with both players.
  • After both tests, a decision will be made at the discretion of the TOs.