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Toronto Ultra Northern Rivals III Competition

Official Contest Rules & Regulations THIS CONTEST IS ONLY OPEN TO CANADIAN RESIDENTS (EXCLUDING QUEBEC) AND IS GOVERNED BY CANADIAN LAW AND THE LAWS OF THE PROVINCE OF ONTARIO. YOU MUST HAVE REACHED THE AGE OF MAJORITY IN YOUR PROVINCE OR TERRITORY OF RESIDENCE AT THE TIME OF ENTRY. SHOULD YOU REGISTER FOR THIS CONTEST AND YOU ARE NOT A CANADIAN RESIDENT, YOUR REGISTRATION IS YOUR ACCEPTANCE OF BEING GOVERNED BY CANADIAN LAW AND ALL THE OTHER TERMS AND CONDITIONS OUTLINED IN THESE CONTEST RULES. SEE BELOW FOR FULL CONTEST DETAILS. PARTICIPATION IN THIS CONTEST CONSTITUTES YOUR FULL AND UNCONDITIONAL ACCEPTANCE OF, AND AGREEMENT TO BE LEGALLY BOUND BY, THESE CONTEST RULES (THE “CONTEST RULES”). The Contest is conducted by OverActive Media Corporation, owners of Toronto Ultra (the "Administration"). • Description of Contest: The Toronto Ultra Northern Rivals II Competition will occur during the Contest Period and involves a contest of skill amongst teams of eligible players participating in a Call of Duty®: Modern Warfare® tournament utilizing the PlayStation®4 and other platform details, eligibility, and prizes as provided below. Your chance of winning the contest depends on your proficiency and skill in playing the game and also on the number of other Participants registered. The Administration has a total of 128 spots for teams to register for the Contest, the number of teams actually registered and eligible may vary.

• Contest Period: The Contest begins at 4:00 p.m. Eastern Time (“ET”) on April 30th, 2020 and closes at 1:00am ET on May 2nd, 2020. (the “Contest Period”).

• General Eligibility: To participate, a team of five individual players must be registered via the following link: https://smash.gg/tournament/toronto-ultra-northern-rivals-tournament/details
• Registration will open April 18th, 2020 at 1:00 PM Eastern Time (“ET”) and close April 29th, 2020 at 11:00 AM Eastern Time (“ET”). There is no entrance fee or credits required to participate. Once registered via the link provided above, the team of players will be deemed “Participants” and subject to all of the terms and conditions set out in these Contest Rules. Participants will submit their personal information to the site listed above in order to register for the Contest, such information to be collected by the Administration By participating in the Contest, the entrant consents to the collection, use and disclosure of his/her personal information by the Administration for the purpose of administering the Contest, awarding the Prize and announcing the Winners as well as for promotional, advertising and publicity purposes by the Administration in any media relating to the Contest, and for future correspondence with you regarding our teams, our marketing and promotional activities and potentially from or about our sponsors. Should any player have questions regarding the collecting and handling of their personal information, they may contact [email protected].

• Registrants can not be a director, officer, or employee of a Call of Duty League team or any entity which controls, is controlled by, or is under common control with a Call of Duty League team;

• The Administration shall have, in its sole and absolute discretion, the right to determine the eligibility of any and all Participants. Players acknowledge that the eligibility determination of the Administration is final, and that the eligibility of any Participants may change at any time.

• Player names. Players must use an acceptable name in the Toronto Ultra Northern Rivals II competition. If a Player does not use his or her legal name, Administration reserves the right to restrict or change a Player’s tag, handle, or other name in its sole discretion. Administration reserves the right to revoke the eligibility of any Player whose Activision ID or PlayStation ID is offensive, toxic, incorporates any Activision or unauthorized third party intellectual property, or is deemed to be inappropriate or unacceptable by Administration, to be determined at sole discretion of the Administration. Further naming requirements are: (a)Player names may not include a sponsor, company or commercial name. (b)Player names may not include a product name or description. (c)Player names may not include any words that are purely commercial, involve brands or other product or services descriptions, brands or commonly used names. (d) Player names must comply with these Rules. (e) Player names must not include celebrity names or monikers. (f) Players may not use names of Call of Duty League players or team names.

• The Administration shall have the right at any time to require proof of identity and/or eligibility to participate in the Contest. Failure to provide such proof within a reasonable period of time may result in disqualification. All personal and other information supplied to the Administration for the purpose of this Contest must be truthful, complete, accurate and in no way misleading.

• Platform. All matches will be played on PlayStation®4 (the “Console”). For the Toronto Ultra Northern Rivals II, competitors will be required to have a PlayStation Network and Activision account to connect to online services and compete. Cross-play is strictly prohibited. Cross-play is defined as the ability to allow different gaming platforms to share the same online servers in a game simultaneously, thereby allowing players to join regardless of the platform/video game hardware they own.

• Equipment. Players are to use PlayStation®4 compatible controllers for the Toronto Ultra Northern Rivals II Competition. Mouse and Keyboard controls are strictly prohibited. Players may not use a turbo controller which allows a single button press to replicate pressing the button multiple times. Players may not use a button macro controller which allows a single button press to perform a set of actions that would normally require the player to press multiple buttons. Teams found to be using ineligible equipment will be required to forfeit each game of the match in which the equipment was used.

• Game. The featured title for Toronto Ultra Northern Rivals II Tournament will be Call of Duty®: Modern Warfare®.

Tournament Operations.

• Toronto Ultra Northern Rivals II Match Structure. Each match (“Match”) is defined as a best of five (5) games. The first Team to win three (3) games wins the Match.

(a) Online Double Elimination Bracket. Teams will be seeded into the double elimination bracket in the same position in the bracket as the single elimination bracket concludes. After losing a Match, losing teams are removed from the winners Bracket and will be placed into the Elimination Bracket. After a team loses a Match in the Elimination Bracket they are eliminated from the competition.

(b) Online Bracket Sizes. Bracket sizes are determined by the number of registered participants for each tournament. All matches until the Top 8 teams are determined will be played on the first day April 30th, 2020, with the remaining rounds starting at 4:00 PM ET the following day, May 1st, 2020.

• Match Arrival Times. Teams have a fifteen (15) minute grace period to join the online lobby after a match has been showcased. At the Administration’s discretion, penalties may range from a game loss to a Match loss. The Administration reserves the right to alter this timing during an event for any reason, in its sole discretion.

• Mid-Event Substitutions. Teams that lose a player under extenuating circumstances such as a medical emergency may substitute their coach as a first option. If the team does not have a coach the team may draft a player that is not on any other team in the competition. Substitutions are permanent for the remainder of the event. A substituted player may not rejoin their team. If a team qualifies for prizing, it is the responsibility of the team to decide the distribution of said prizing to its players, including the substitute.

• Game Types in Rounds. Game types will be set for each round of the bracket. These game types must be played and may not be substituted out.

• Online Default Start Time. All round one (1) Matches have the same default start time. After round one (1), all Matches have a unique default start time that is dependent upon the time at which the teams’ previous round results were submitted. Matches must be started by their default start time and played until completion. Postponing Matches is only at the discretion of the Administration.

• Online Double Forfeit. If a Match is not played and neither team submits a ticket requesting the forfeit win, or both teams otherwise forfeit a game/match, the game/match win will be awarded to the higher seeded team.

• Hosting. Higher seeded Team must choose to act as Team A or Team B. Team A gets the first choice of which game they would like to host. Team B gets second choice of which game they would like to host. Team A gets third choice of which game they would like to host. Team B hosts the remaining two games. Side choice will go to whichever team is not currently hosting the game.

• Tournament Seeding. Teams will be seeded by their placements in the first Toronto Ultra Northern Rivals Presented by Bell Tournament. The higher seed is determined by the team with the seed closest to zero (0). All ties in prior placements scoring for seeding are broken by random. The Administration reserves the right to update seeding at any time to preserve competitive integrity and address any unforeseen issues may arise from bracket creation.

Toronto Ultra Northern Rivals II Prizing and Payouts: • The Prize Pool for the Toronto Ultra Northern Rivals II will be $5,000 CAD Dollars. Players are able to receive prize payments through PayPal, paper cheque. Players who opt for a paper cheque will need to provide an address for delivery.

• Toronto Ultra Northern Rivals II Payouts Distribution Prizing distribution for the online tournament is as follows (less withholding taxes or other associated sums or fees): 1st Place - $2,000 CAD 2nd Place - $1,250 CAD 3rd Place - $750 CAD 4th Place - $500 CAD 5th Place - $250 CAD 6th Place - $250 CAD • Withholding or other taxes may be applied to prize payments as determined necessary by the Administration and may affect winners who are resident in the United States. Any fees, costs or other sums associated with obtaining the full prize award are to be borne solely by the Participant.

Tournament Rules and Settings. • Game Settings. Game settings will be communicated to Participants in advance of the start of the relevant competitions. The current Call of Duty esports competitive settings can be found here: https://callofdutyleague.com/competitive-settings.

• Prohibition on Use of Restricted Items. Equipping, using or enabling match restricted items detailed within the Call of Duty Competitive Settings will result in a first-offense game forfeiture and second-offense match forfeiture. Teams’ violations will be tracked by referees. The second-offense penalty will carry over into subsequent games within a match but will not carry over to future matches.

• Warm-Up. No warm-up or practice games are permitted once the Match’s first game has begun. If a Match is played before the scheduled time, it will not be considered a warm-up and will count as the official results.

• Delays. Teams may not delay the start of a game or match beyond its scheduled start time, without the approval of an Administration official.

• Lag. In the event that lag occurs, the game should be completed. The player(s) that are experiencing lag should take video proof, and provide it to tournament live support after the game has concluded. If lag is occurring, it is recommended that multiple players provide proof of the lag. Leaving the game prematurely may result in a forfeit of the round or game.

• Disconnections. If a player disconnects within the first thirty (30) seconds and/or before the first kill, the game should be ended. All players must leave the game and restart the game. If a player disconnects after the first thirty seconds (30) and/or the first kill, the game must be continued and the disconnected player should rejoin the game. If the team with the disconnected player leaves the lobby, their team may forfeit the round/game in question. The Administration reserves the right to make the final decision in any disconnect situations

• Normal Boundaries. Players who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a map includes but is not limited to part of the character’s body passing through what should be a non-permeable surface or object, and moving into any area from which a players’ character registers shots on an opponent who is not able to register shots on the players’ character.

• Team Killing. Deliberate and repeated team-killing or committing suicide on purpose to gain an advantage will result in a forfeit of the game. If a team is accused of violating this rule, the accuser must provide valid video proof. Complete the Match and then report the outcome.

• Team Switching. Team changing in-game is not allowed. If a player joins the wrong team upon launch, the game will be restarted. Abuse of this rule may result in a forfeit of the game. If a player changes teams after the first kill, the offending team will forfeit the game.

• Game Altering Bugs. Bugs are defined as errors, flaws, or failures that produce an incorrect, unexpected, or unintended result during the course of gameplay (“Bugs”). For the purposes of procedure in regards to the occurrence of Bugs during live gameplay, and at the discretion of the Administration, Bugs are separated into two categories.

(a)Minor Bug. At the discretion of the Administration, a Minor Bug is one that does not significantly alter the outcome of a game and is, at worst, considered an inconvenience to Players. The occurrence of a Minor Bug would not result in the replay or remake of any game and Players should be instructed to play through the Bug. (b) Major Bug. At the discretion of the Administration, a Major Bug is one that critically or significantly alters the outcome of a game and severely hinders the performance of Teams and/or Players. The occurrence of a Major Bug would result in a restart as set forth in Section 4.

• Game Restarts. In the case of any issue, technical or otherwise, that may alter the outcome of the game as determined by the Referee, the game will be restarted based on the game mode type. (a) For round-based game modes, the game will be restarted with the round score of the game before the incident. (b) For respawn-type game modes, the game will be restarted from the beginning with no advantage given to either team.

• Ties. In the case of a tie on any game mode, the game will be replayed before moving onto the next game in the match.

• Win Conditions. The final score on the scoreboard for each round will be the primary determining factor in which team wins or loses. For the avoidance of doubt, the scoreboard will take precedence over any in-game victory, defeat or draw messages in determining the winner of each round.

Online Match Reporting.

• Proof. It is highly recommended that proof is taken with the console's built-in recording system to gather proof. At least one member of each team should take a video or screenshot(s) of each game’s results in case proof is needed for a dispute. All proof should be clearly visible and contain the game score, all players on both teams, and a time stamp.

• No Shows. All no shows must be verified by an Administration official. The no show grace period time is fifteen (15) minutes after the match's original start time. For example, if a match is scheduled for 10:00 PM, the no show time for this match would be 10:15 PM. In order to contact an Official, use the official Toronto Ultra Discord (https://discord.gg/qXh5JUn). If an Official is unavailable, post the scores, and information in the Discord. The complaint must include proof that their opponent did not show.

• Time Limit. Both teams must report the Match results within ten (10) minutes of its completion. Failure to report the match results on time or respond to any messages that a Player receives from a tournament official may result in their Team receiving the loss.

• Match Score. Players must report their Match score results on the SmashGG Page or posting it in the Toronto Ultra Discord.

• Concessions. Teams may request that they be allowed to concede victory of a game or Match. Teams may request that their opponent not receive a forfeit penalty. An Administration official must be contacted with these requests.

• Dispute Evidence. In the event of a dispute, please provide video / screenshot proof. a Match scores dispute ticket should be created. The URL for the image(s)/video must be attached to a dispute ticket. The issue must be clearly stated as well as the time in the video in which the issue occurred, and/or what the Administration official should be looking for in the picture/video.

Conduct and Penalties.

• All Participants must at all times observe the highest standards of personal integrity and good sportsmanship and act in a manner consistent with the best interests of the tournament, in each case as determined by Administration. Participants are required to behave in a professional and sportsmanlike manner in their interactions with other competitors, and members of the Administration, the media, sponsors and fans. • Participants may not use obscene or offensive gestures or profanity in their tags, player handles, game chat, live play communications, lobby chat, shoulder content, interviews, or other public-facing communications of any kind. This rule applies to all languages and includes abbreviations and/or obscure references. • Participants are expected to settle their differences in a respectful manner and without resort to violence, threats, or intimidation (physical or non-physical). Violence is never permitted at any time or place, or against any person including competitors, fans, referees and officials.

• The obligation to behave in a professional and sportsmanlike manner includes an obligation on the part of Participants to arrive on time and ready to compete for all games, Matches and tournaments in the Tournament Schedule. It also prohibits forfeiting a game or Match without reasonable cause.

Cheating and Game Integrity. • Participants must compete to the best of their skill and ability at all times. Any form of cheating by any Participants will not be tolerated. All Participants are prohibited from influencing or manipulating any game match (whether a Tournament match or otherwise) with the intent that any aspect of the match is determined by anything other than the competitive merits. Examples of cheating or behavior impacting game integrity are not exhaustive, and include without limitation: (a)Collusion, match fixing or any other action to intentionally alter, or attempt to alter, the results of any game, match or tournament (or any components thereof); (b) Attempts to interfere with another player’s connection to the game service through distributed denial of service (DDoS) or any other means; (c) Allowing an individual who is not the registered owner of a player account to play on that player account in a game and/or playing in a game while logged in to a player account registered to someone else; (d) Bot use, spot timing (e.g., not throwing the game, just timing a shot so bettors win), wintrading, drophacking, queue sniping and soft play on the ladder, ghosting (i.e., a game spectator illegally provides information about an opponent’s positions and/or movements), inducing another Participant to lose a match, and receiving leaked scrim footage and/or confidential or proprietary information of another Team; (e) Misuse or hacking of game servers; (f) Use of unauthorized or Restricted Items; (g) Violent, threatening or harassing behavior in any setting (h) Any other actions or conduct that threatens to undermine the integrity of challengers and its Teams.

• Participants must at all times follow the Activision Software License Agreement, whether during a tournament match or otherwise. Participants are prohibited from violating the Activision Software License Agreement for personal or reputational gain, monetary gain, or for any other reason. Participants are not permitted to access the accounts of other individuals in order to artificially raise their competitive rank, or any other actions that violate the above software license agreement. Violations of this Section, whether during the course of a Toronto Ultra Tournament, during the Tournament breaks in schedule, or prior to such Participant’s entrance into the Tournament may result in discipline to be determined at the discretion of Administration.

Illegal and/or Detrimental Conduct. • Participants are required to comply with all applicable laws at all times. • A Participant may not engage in any activity or practice which (i) brings him or her into public disrepute, scandal or ridicule, or shocks or offends a portion or group of the public, or derogates from his or her public image, or (ii) is, or could reasonably be expected to be, detrimental to the image or reputation of, or result in public criticism of or reflect badly on, the Administration t, the Toronto Ultra, Activation any of their respective representatives, Challengers, the other Teams or their respective sponsors or members, the game or any other product or service of the Activision. For the avoidance of doubt, Participant affiliation with individuals, entities or brands that are detrimental to the image or reputation of Activision, the Administration, or any of their respective representatives, Challengers, the other Teams or their respective sponsors or members, the game or any other product or service of Activision, as determined by Administration, will be deemed as a violation of this provision and these Official Rules. A non-exhaustive list of such types of misconduct are as follows: (a) Actual or threatened violence toward a person, including domestic violence, partner violence, dating violence and child abuse; (b) Sexual assault and other types of sexual offenses; (c)Illegal possession or distribution of a weapon; (d) Possession, use or distribution of performance-enhancing substances; (e) Conduct that poses a danger to the safety of another person; (f) Animal cruelty; (g) Theft and other property crimes; (h) Crimes involving fraud or dishonesty.

• Each Participant acknowledges that Administration and the Teams may have an obligation under applicable law to report illegal activities to local law enforcement authorities or respond to formal inquiries from law enforcement or judicial authorities in jurisdictions where suspected violations of law have taken place.

• Anti-Harassment. (a) Administration is committed to providing a competitive environment that is free of harassment and discrimination. (b) In furtherance of this commitment, Participants are prohibited from engaging in any form of harassment or discrimination (either in-game or outside the game), including without limitation that which is based on race, color, religion, gender, national origin, age, disability, sexual orientation, gender identity, or any other class or characteristic.

• Gambling. (a) Gambling on the outcome of games, matches or tournaments (including any components thereof) can pose a serious threat to the integrity of, and public confidence in Toronto Ultra. Participants as well as employees of Administration or Toronto Ultra are not allowed to (i) place, or attempt to place, bets on any games, matches or tournaments (or any components thereof) involving the teams in the tournament, (ii) associate with high volume gamblers, or deliver information to others that might influence their bets, or (iii) offer or accept any gift or reward to or from anyone for services promised, rendered, or to be rendered in connection with any match, including services related to defeating or attempting to defeat a competing Team or services designed to throw, fix or otherwise influence the outcome of any Franchise, game or Match, Toronto Ultra Tournament or otherwise. (b) This rule also prohibits Participants from participating in anyone else’s betting activities, asking anyone to place bets involving the team (including without limitation games, Matches or tournaments, or any components thereof) on a Participant’s behalf, or encouraging anyone else to bet involving the team (including without limitation games, Matches or tournaments, or any components thereof).

• Non-Disparagement.

(a) Participants have the right to express their opinions in a professional and sportsmanlike manner; provided, however, that Participants may not make public statements that call into question the integrity or competence of Match referees or Administration. (b) Participants may not at any time make, post, publish or communicate to any person or entity or in any public forum any false, defamatory, libelous, or slanderous remarks, comments or statements concerning Toronto Ultra, the Administration, any of their respective representatives, teams, the other teams or their respective sponsors or members. In addition, Participants may not encourage members of the public to engage in any activities that are prohibited by this Section. (c) This Section does not, in any way, restrict or impede a Participant from complying with any applicable law or a valid order of a court of competent jurisdiction or an authorized government agency, provided that such compliance does not exceed that required by the law or order.

• Software and Hardware. (a) Any intentional use, or attempted use, by a Participant of any Bugs or exploits is strictly prohibited. Administration will determine, in its sole discretion, the Bugs and exploits prohibited by this rule and whether a Participant has taken advantage of a Bug or exploit in violation of this rule. (b) Participants are prohibited from installing third-party software of any kind on any hardware that would assist the Participants in achieving an advantage in any manner on the outcome of the Match or the Contest.

• Reporting.

Upon becoming aware of any conduct prohibited by this Section, Participants are required to immediately report the details to the Administration at [email protected] Failure to comply with this requirement is an independent violation of these Contest Rules.

• Prize Awards.

• Distribution of Prize Awards. A description of the potential prizes is set forth in these Contest Rules. The awarding of prizes is void where prohibited or restricted. Subject to these Official Rules, Team prizes will be awarded either equally to each of the Participants on a winning Team or to the team leader, as elected by the Team (with any discrepancies regarding the team’s election determined by the Administration in its sole discretion). Potential winners (“Potential Winners”) are limited to one prize package per Online Tournament. Prizes are non-transferable and not exchangeable for any other prize. All cash prizes will be paid in Canadian Dollars. Potential Winners who are eligible for the award of a prize assume all liability for the use of the prize.

• Requirements to Collect a Prize Award. Potential Winners must comply with these Contest Rules and winning is contingent upon fulfilling all requirements. Potential Winners shall have no right to any prize unless the conditions set forth in these and any other applicable rules are satisfied. Potential Winners will be notified after the end of an applicable online tournament. Each Potential Winner is required to follow the instructions in the notification. In order to be eligible to claim a prize, each Potential Winner of a prize will be required to fill out and sign, within the prescribed period of time in the notification, an affidavit of eligibility and liability/publicity release form, as well as all applicable governmental and tax forms required to receive a prize. Following Administration’s verification of eligibility and compliance with the terms of these Contest Rules, the Potential Winner will be declared the winner of the prize. Prizes will be fulfilled approximately 8 – 10 weeks after conclusion of the event and receipt of all necessary documentation. If a Potential Winner cannot be contacted, does not respond, or fails to sign and return the required documentation within fourteen (14) days of the first notification attempt, the Potential Winner forfeits his or her eligibility to claim a prize and no substitutes will be made available.

• Costs Associated with Collecting a Prize Award. Participants are responsible for any and all costs and expenses associated with their prize that are not specifically set forth herein. National, provincial, and local taxes, including GST, which are associated with the receipt or use of any prizes are the sole responsibility of the Participant. Witholding taxes may apply. Disciplinary Action.

• Investigation of and Right to Monitor Compliance. To preserve the integrity of the competition, the Administration will have the right to monitor compliance with these Contest Rules, investigate possible breaches of these Contest Rules and impose sanctions for violations. Participants agree to cooperate with the Administration in any such investigation. The failure by a Participant to cooperate with any internal or external investigation conducted by Administration or its designee relating to a violation of these Contest Rules is itself a violation of these Contest Rules, including without limitation being untruthful or withholding, tampering with or destroying evidence.

• Subjection to Penalty. Any violation of the Contest Rules by one or more members of a Team or by a team owner, if any, will be subject to penalty. The nature and extent of penalties imposed will be determined by the Administration. All decisions of Administration regarding rules violations or other issues regarding the Tournament, are in its sole discretion and are final.

• Penalties. Penalties for rule violations will be assessed by the Administration. These penalties will vary in range between loss of side or map selection, tournament disqualification in direct relation to the severity of the offense and the number of offenses committed previously by the same Team. The following is a non-exhaustive list of penalties that may be enforced at the discretion of the Administration:

Verbal Warning(s) Written Warning(s) Suspension(s) Loss of Side Selection for Current or Future game(s) Ban for Current or Future matches and events Prize Forfeiture(s) Game Forfeiture(s) Match Forfeiture(s) Tournament Disqualification

• Cancellation: Administration reserves the right to cancel, suspend, withdraw or amend this Contest in any way, without prior notice or obligation, in the event of an error, technical problem, computer virus, bugs, tampering, unauthorized intervention, fraud, technical failure or any other cause beyond the reasonable control of the Administration that interferes with the proper conduct of this Contest as contemplated by these Contest Rules. Any attempt to deliberately undermine the legitimate operation of this Contest is a violation of criminal and civil laws and should such an attempt be made, the Administration reserves the right to seek remedies and damages to the fullest extent permitted by law, including criminal prosecution. • Intellectual Property: All intellectual property, including but not limited to trademarks, trade names, logos, designs, promotional materials, web pages, source code, drawings, illustrations, logos, slogans and representations are owned by Activision, the Administration, and/or by their affiliates and subsidiaries, as the case may be. All rights are reserved by the appropriate owner. Unauthorized copying or use of any copyrighted material or intellectual property without the prior and express written consent of its owner is strictly prohibited. • Questions regarding the contest rules should be addressed to [email protected]