Summary
teams

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teams

No standings available

Games are best of 1, Grand finals are best of 3

Valorant Team Management and Roster Rules

Roster Size Teams will be required to have at least five (5) and no more than seven (7) eligible players on their rosters at all times. There are no restrictions on designation of starter or substitute. These players are collectively referred to as the Active Roster.

Team Positions All teams must be composed of at least 5 eligible players and 1 designated team manager.

Team Captain Each team must designate a Team Captain, who may be but does not need to be a player on the Active Roster. The Captain will be the primary point of contact for the whole Tournament and must be present in any official Discord servers. They will also be responsible for any documents which cause changes to the Active Roster.

Substitutions Teams may freely field any five players from their active roster for the start of the match. Teams may freely substitute players between maps, but their opponents must be allowed at least 5 minutes between notification of substitution and start of the next map. For avoidance of doubt, 5 minutes starts from when the substituting team notifies their opponent of the change in writing. Game Rules

Directed Pause Tournament Admins may order the pause of a match or execute a pause command at any time for any reason, at their sole discretion.

Game Restart Mid-Match Break Teams are entitled to a break of at least 10 minutes between games of a match. Teams can agree for a longer or shorter break. Tournament Admins reserve the right to shorten breaks due to time constraints.

Match Process Overtime In the event that a Map goes into overtime, and a team is unable to win the Map by securing two consecutive Round wins over their opponent, the first team that wins 25 rounds will be declared the winner. Pause Process

Teams or players may pause the game for any reason during the pre-round countdown by using the Pause Match Timer cheat in the Cheats Menu. After a pause, the pausing team must use /all to share the reason for the pause and the estimated time to unpause. When a team is ready to unpause, at least one player from both teams must declare their readiness in /all chat (e.g. “ready” or “r”) before the pausing team is allowed to disable the Pause Match Timer cheat and resume the game.

Lobby Creation The team captain from the higher-seeded team of the matchup must add the team captain from the lower-seeded team to their in-game friends list. They will then create a Custom Game lobby and invite the other team captain. Each team captain is responsible for inviting the rest of their teams to the lobby.

Lobby Settings Mode: Standard Options Allow Cheats: Off Tournament Mode: On Overtime: Win By Two: On Play Out All Rounds: Off Hide Match History: Off

Score Reporting After each Match, the winning team is responsible for reporting the score on the appropriate discord channel and providing a screenshot of the post-match scoreboard with the report.

Map Pool The map pool consists of Bind, Haven, Pearl, Ascent, Icebox, Breeze, and Fracture.

Map Selection Process Once both teams are in the lobby and confirm they are ready to begin play, the map selection process will begin. Under no circumstances may a map be played twice in one Match unless all other available maps have been played.

Map Selection Process for Best-of-Three Matches: The better-seeded team will decide if they are either Team A or Team B. When instructed in the Map Selection Process, the Team must ban a map and cannot choose to skip the map ban. Team A starts the process and the map for the Match will be selected according to the following procedure:

Team A bans one Map Team B bans one Map Team A picks Map 1 Team B picks side for Map 1 Team B picks Map 2 Team A picks side for Map 2 Team A bans one Map Team B bans one Map Map 3 is only Map remaining Team 3 picks side for Map 3

Map Selection Process for Best-of-Five Matches: The better-seeded team will decide if they are either Team A or Team B. When instructed in the Map Selection Process, the Team must ban a map and cannot choose to skip the map ban. Team A starts the process and the map for the Match will be selected according to the following procedure:

Team A bans one Map Team B bans one Map Team A picks Map 1 Team B picks side for Map 1 Team B picks Map 2 Team A picks side for Map 2 Team A picks Map 3 Team B picks side for Map 3 Team B picks Map 4 Team A picks side for Map 4 Map 5 is only Map remaining Team B picks side for Map 5

In Grande Finals, the Team entering the Grand Finals from the Winners Bracket will decide if they are either Team A or Team B. The Map Selection Process will remain the same as the above, with the exception of the Map bans, which will both be determined by the Winners Bracket Team.

Agent Selection Process Once Agent Select has started, Players will have 85 seconds to pick their Agent, with both Teams picking simultaneously. If a Player picks an Agent by mistake during this phase, the Player must quit the game via Alt+F4. Their team must then immediately notify their opponent of the intended selection using the lobby chat. In this case the Agent Select process will be restarted with the same Picks up until the mistake occurred, after which the Player must choose their intended Agent. In the case the Player notifies the other team after the timer has expired, the Agent Select process will not be restarted and the Player will be required to play through.

Match Start After Agent Selection A Match will start immediately after the Agent/Map Selection process is complete, unless otherwise stated by a Tournament Official. Players are not allowed to quit a Map during the time between the completion of picks/bans and Map launch, also known as “Free Time”.

Controlled Match Start In the event of an error in Match start or a decision by Tournament Officials to separate the pick/ban process from Match start, a Tournament Official may start the Match in a controlled manner and all maps will be selected in accordance with the previous valid completed pick/ban process.

Slow Client Load If a game crashes, disconnects, or any other failure occurs which interrupts the loading process and prevents a player from joining a Match upon Match start, the Match must be immediately paused until all ten players are connected to the Match. Restrictions on Gameplay Elements Restrictions may be added at any time before or during a Match, if there are known or suspected bugs with any Agents, skins or maps, or for any other reason as determined at the discretion of Tournament Admins.