Summary
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Winter Clash 2021 Valorant Rules: https://docs.google.com/document/d/1i-m_uMVrMdiuip1Lf6E2oUZCecijizA7-3uz33-MDDs/edit

Match Creation

  1. The hosting team will create the custom match lobby with the settings listed below in "game settings" section of the rules.
  2. Upon lobby creation, the hosting team will invite the opposing players. You can use your match page to find your opponents information, map, match start time, match ID, etc.
  3. Once all players are in the lobby and ready to play (use your match chat to communicate) the hosting team may start the match.
  4. Teams will play until one team accumulates 13 round wins. Report your match outcome on your match details page. Game Settings Use the following settings to setup your custom match/lobby. Party Status: Close Map: *Please see your match details page for this information Mode: Standard Cheats: Off

Match Hosting Please see your match details page for information regarding hosting. The team with the total number of rounds won accumulated from maps played within the series will host the last map in the series if there is one. If total rounds won during the series is tied, the higher seeded team (closest to zero) will host the last map within the series.

LAG Please note that all lag proof must be gathered and submitted in video form. Screenshots and/or GIFS will not be accepted.

  • In the event of LAG, the player(s) experiencing these network issues must begin to gather video evidence showing LAG affecting the direct outcome of the game. Multiple point of views must be provided to ensure this is not one players personal connection issues.
  • All claims of LAG will be handled on a case by case basis, meaning not all outcomes will result in the same outcome. Winter Clash reserves the right to change, modify, or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship Disconnections Please note that all disconnection proof must be gathered and submitted in video form. Screenshots and/or GIFS will not be accepted.
  • If a player disconnects from the game other than direct game malfunctions (client crash, servers crash, etc) the match will continue to be played. If the hosting team ends the game opposite the reasons provided previously, they forfeit the map.
  • All disconnection claims will be handled on a case by case basis, meaning not all outcomes will result in the same outcome. First Attack reserve the right to change, modify, or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship Cheating Please note that all disconnection proof must be gathered and submitted in video form. Screenshots and/or GIFS will not be accepted.
  • In the event of a cheating/hacking situation, teams MUST contact live support, make the situation known and begin to gather and/or provide all proof to tournament live support.
  • DO NOT LEAVE OR END THE GAME, doing so may result in a forfeit giving the claims are not valid or the proof provided is not sufficient. Continue playing the match out until further instructions are provided by a tournament official.

ANY PLAYER(S) found cheating/hacking will result in a DISQUALIFICATION of the tournament and suspension from future RTFA events. Adding your RIOT ID Upon first launching the game and logging into your Valorant account. At the top left of your screen you will see your RIOT ID. This will be your name along with a hashtag (#), your region, and a number for example. When adding a player, be sure you're using the RIOT ID section for their name, and the TAG LINE section of their ID (region abbreviation after hashtag symbol #) General Rules

  1. Players competing in the Winter CLash 2021 tournament for Valorant, The Server will be LAN Link to pages: https://www.facebook.com/FirstAttackPR/
  2. If any team fails to report an issue with another team and knows another team is doing something that can get them banned or disqualified from a tournament, the team that didn’t report may risk forfeiture and no refund of credits.
  3. Substitutions are not allowed in our tournaments. Once the tournament begins your roster is final.
  4. Users may not share accounts, riot accounts, or any aliases linked to a designated player’s account. Doing so can lead to a temporary ban from the site.
  5. Any form of abuse of any staff member is prohibited. If a user does abuse a staff member, that user risks a temporary disqualification from the match that said user is participating in currently.
  6. Tournament bracket size and prize are subject to change depending on the total number of eligible teams at the start of a tournament.
  7. In order to be refunded for connection issues you must provide valid proof. Proof should be in video form showing that your router is plugged in and all cords are connected. You should begin by showing the front of the router showing which lights are on/off. Then follow the ethernet from your router to your PC and show that it is connected on both ends. Finally, you must show your PC not being able to connect to the internet. This must all be in (1) video with the time and date displayed in the proof as well. Once this proof is gathered please submit it for review.
  8. RTFA reserves the right to change, modify, or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship.

Gameplay

  1. Players who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a map includes but is not limited to part of the character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your character registers shots on an opponent who is not able to register shots on your character.

  2. Players may only use the default version of each weapon. Use of any weapon variant that has been statistically re-balanced or any other restricted item may result in a forfeit of the map/match.

  3. If a Player finds that they are unable to Aim Down Sights (ADS) properly, they should notify a Tournament Official immediately. If the Tournament Official is able to confirm that this has occurred, they will determine whether the round/game should be restarted, the game win should be awarded to a team, and/or the conditions under which the round/game should be resumed.

  4. After a Private Match has been created, only players on the (2) teams and Winter Clash Staff members may be invited/join. If a player that is not a registered member of one of the teams (ineligible player) joins a game, the game must be ended. If a player is found to have invited an ineligible player to a game, a forfeit may be issued for tourney disruption.

  5. If a player lags out during the first 30 seconds the game should be ended and restarted for all game modes unless damage is inflicted by the opposing team prior to said time.

  6. If a player lags out after the first 30 seconds and/or after the first kill (damage inflicted), the match must continue.

a) If a player disconnects from a game, the current round must be completed. After that round has been completed, the game must be continued. We are unable to accommodate match pauses or stoppages.

  1. Any form of cheating, using a glitch, abusing in-game mechanics, or unsportsmanlike behavior may result in a forfeit of a game, match, or ban from RTFA events.

  2. Winter CLash reserves the right to broadcast any match. If Winter Clash production chooses to broadcast a match, Winter Clash Staff members must be allowed into each game. If Winter Clash Staff members are unable to connect to a host, all other hosting options may be explored until a suitable host is found.

  3. Third party communication is allowed for this tournament. (i.e skype, TeamSpeak, Party Chat, etc.). However, players must be able to communicate with any staff member that joins the lobby.

  4. If your team is competing in multiple Winter Clash tournaments at once and your team is in the finals of one of these tournaments, your team has 20 minutes from the scheduled match time to play the finals match or your team risks being reported as a no show which can lead to a forfeit of the finals match or being forced to playing man down.

  5. Hosting wrong settings will result in a forfeit of the map. We will no longer issue replays as players have been abusing this system. Users must report this issue as soon as it occurs. Teams cannot come to live support after the map/match is over to report the issue. The results of the map/match will stand if so. Settings excluded from this rule are Team Changing and Pre-round/Match timers along with other settings that have no direct impact on the game itself. Once a wrong setting is noticed, the non-hosting team is to gather proof and back out to report the issue immediately to live support. Video proof will be needed. A live support specialist will then determine if a replay of the round is to occur, a restart from where it was ended, or a forfeit of the map needs to be issued.

  6. Teams can only play one man down in a tournament match. Not having the required amount of players in the lobby at the time given by a referee will result in a forfeit of the map. Map Selection You will coordinate map bans and starting sides with the other team via the Smashgg match chat. Bind, Haven, Split, and Ascent are legal. The team that is higher in the bracket will select the first ban. The team that is lower in the bracket will then ban a stage. The team that is higher in the bracket will then choose the stage that will be played on from the remaining 2 stages. The team that is listed lower in the bracket will choose which side they will start on. For BO3: The team on the top – will choose the first map from the map pool. The team on the bottom – will choose a side on which they will start on the first map. The team on the bottom – will choose the second map from the map pool. The team on the top – will choose a side on which they will start on the second map. The team on the bottom – will choose the third map from the map pool. The team on the top – will choose the side on which they will start on the third map.

No Show/Matches

  1. Tournament matches are expected to be played at the scheduled match time. If an opposing team fails to show up after 10 minutes after the scheduled match time, you must report a no show to live support. We will then contact the opposing team to confirm the no show.

  2. No Shows:  - For best of 5 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map. Once a team forfeits first map, they will have an additional 5 minutes to show for second map or risk forfeiting that map. Once a team forfeits second map, they will have an additional 5 minutes to show for third map or risk forfeiting that map as well. Resulting in a forfeit of the match. match.
     - For best of 3 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map. Once a team forfeits first map, they will have an additional 5 minutes to show for second map or risk forfeiting that map. Resulting in a forfeit of the match. Additional time may be given by tournament live support.  - For best of 1 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map/match. If you need additional clarification on this ruling, feel free to contact tournament live support. Additional time may be given by tournament live support.

  3. If random users enter the room, you must ask them to leave. If they leave immediately without disrupting the match then the match will continue. If random user(s) interfere in a match then the hosting team must end the map, restart, and continue from the same score when the inference happened.

  4. If a team reports a loss for a match, they cannot then contact Live Support looking to get the match reverted/replayed. Matches are only reverted/replayed if a match being advanced is due to admin error..

  5. If any match that is started and played before the scheduled time, it will not be considered a warm-up and it will count as an official game.

  6. Any claims for glitching, banned weapons, or cheating you must contact live support. Please have video proof ready when contacting live support.

  7. Teams have up to 5 minutes between maps. Extra time may be given if live support feels it’s necessary to extend the 5 minute time limit.

  8. If the hosting team ends the map early before it concludes, the map will continue where the map was ended. Unless stated otherwise by FA Online staff.

  9. Hosting the wrong map will be a replay of the correct map unless the map hosted is included in the current match rotation and the entire map was played out. You will substitute that map for another. For example, the maps are Strike, Vacant, & Bog. The first hosting team hosts Vacant and plays the map out. The second hosting team will host Strike as second map, etc. Tournament Format

  10. Double Elimination

  11. Teams Will Consist of 5 Players. No Subs allowed for this tournament.

  12. Each match is best of 1. Finals (Winners Finals & Losers Finals) and Grand Finals are best of 3 Tournament Rules

  13. Tournament matches must be played on time. Delays in the tournament are not permitted unless live support allows a delay.

  14. Users have 10 minutes from the time of their opponent(s) reporting a win/loss to dispute the match or report a loss. Teams that fail to report the outcome of their matches risk being temporarily banned from the Winter Clash Online for tournament disruption.

  15. All agents, abilities, and weapons are legal for this tournament.

  16. Using a banned item (perk, attachment, gun, etc) will result in a forfeit of the map. Video proof must be provided to live support.

Hosting

  1. Please see your MATCH PAGE for hosting information. The team with the most rounds won, will host the last map in the series. If rounds are tied, the higher seeded team (closer to zero) will host last map.
  2. Teams may request for a lag test. A lag test will last 30 seconds on a map that isn’t one of the maps for the match. If a team disagrees with the connection they must contact Live Support and a specialist will provide the team with a referee who will come in run an additional lag test. If the referee determines the host is unplayable the hosting team must try another host until a reasonable host can be found. If no reasonable host can be found, the referee can act as a neutral host for the match. In this case both teams will forfeit their ability to host and the referee will host all maps. There will be no exceptions for this scenario. Reporting
  3. If a dispute occurs teams must contact tournament live support with valid proof of their claims. If live support is offline, users must submit a tournament support ticket. For proof to be considered valid it must be clear, show all gamer tags in the match along with the scoreboard, and must have proof supporting the accusation. (Cheating/Glitching, etc…).

Age Disclaimer Winter Clash is not directed to children under the age of 13. To register for a user account for the Services, you must be 13 years of age or older. This includes competing in skill based matches (Tournaments, Cash Outs, and/or Free XP ladder matches).