Event Rules

Rushdown Revolt Smashgg Ruleset

Stage List
Legal Stages
  • Cryostation
  • Combat Lab
  • Forbidden Shrine
  • Sovereign Peak
  • Platform Alpha
Counterpicks:
  • Malu Malu
  • Shadowbriar
1. Match Procedure
  1. Players select their characters. Character selection is always Double Blind.
  • Use Stage Striking to determine the first stage. Stage strike order will be P1-P2-P2-P1.
  • The Players play the first game of the set.
  • Winning Player of the preceding Game bans one stage.
  • The losing Player of the preceding Game picks a stage for the next game. Losing player can choose any stage except the stage they most recently won on.
  • The winning Player of the preceding Game may choose to change characters.
  • The losing Player of the preceding Game may choose to change characters.
  • The next game is played.
  • Repeat Steps 4 through 8 for all subsequent matches until the set is complete.
2. Mutual Agreement

Players may select any permitted stage if they both agree on it. Players may not play on unpermitted stages or change the length of a Match.

3. Pausing

If a Player either intentionally or accidentally pauses the Game by either pressing the start button or unplugging his or his opponent’s controller, the Player who paused forfeits a stock. The penalty may be increased to a multiple stock forfeiture or a Game forfeiture at the discretion of the TO.

4. Restarts

Tournament Organizers may approve a Game restart due to exceptional circumstances, such as a power outage.

5. Stalling

Stalling, or excessively delaying the Game or Match, may result in a Game or Match forfeit at the discretion of TOs.

6. Timeouts

If a game goes to a timeout, stock count is the winner. If both Players are tied in stocks the Player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both Players lose their last stock simultaneously, a 1 stock tiebreaker will be played with time limit equal to the regular time limit divided by the regular number of stocks, rounded up to the minute.

7. Alting

Players may not use alternate smash.gg accounts and/or deliberate hide their identities to manipulate seeding.

8. Warm-ups

Warm-up periods and controller tests may not exceed 30 seconds on the in-game timer. Violation of this rule may result in an automatic forfeit at the discretion of TOs.

9. Tardiness

Any Players not present for their Match by 10 minutes past the scheduled start time, without prior communication with TOs, is subject to disqualification from the set.

10. Collusion

Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any Player suspected of colluding.

11. Misinterpretation / Misconfiguration

If a game was played under a misconfiguration of the Game Settings that could have materially affected the result of the game, a Player may petition the TO to have that game replayed. The final decision is at the discretion of the TO. This must be done immediately after the game in question; after the next game is started, the previous game shall not be replayed regardless of whether the rules were set correctly.

12. Final Rulings

If any unforeseen situations occur, judgment of TOs is final. Rules may be altered between phases of a tournament in the best interests of the event.

Match Rules

Rushdown Revolt Smashgg Ruleset

Stage List
Legal Stages
  • Cryostation
  • Combat Lab
  • Forbidden Shrine
  • Sovereign Peak
  • Platform Alpha
Counterpicks:
  • Malu Malu
  • Shadowbriar
1. Match Procedure
  1. Players select their characters. Character selection is always Double Blind.
  • Use Stage Striking to determine the first stage. Stage strike order will be P1-P2-P2-P1.
  • The Players play the first game of the set.
  • Winning Player of the preceding Game bans one stage.
  • The losing Player of the preceding Game picks a stage for the next game. Losing player can choose any stage except the stage they most recently won on.
  • The winning Player of the preceding Game may choose to change characters.
  • The losing Player of the preceding Game may choose to change characters.
  • The next game is played.
  • Repeat Steps 4 through 8 for all subsequent matches until the set is complete.
2. Mutual Agreement

Players may select any permitted stage if they both agree on it. Players may not play on unpermitted stages or change the length of a Match.

3. Pausing

If a Player either intentionally or accidentally pauses the Game by either pressing the start button or unplugging his or his opponent’s controller, the Player who paused forfeits a stock. The penalty may be increased to a multiple stock forfeiture or a Game forfeiture at the discretion of the TO.

4. Restarts

Tournament Organizers may approve a Game restart due to exceptional circumstances, such as a power outage.

5. Stalling

Stalling, or excessively delaying the Game or Match, may result in a Game or Match forfeit at the discretion of TOs.

6. Timeouts

If a game goes to a timeout, stock count is the winner. If both Players are tied in stocks the Player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both Players lose their last stock simultaneously, a 1 stock tiebreaker will be played with time limit equal to the regular time limit divided by the regular number of stocks, rounded up to the minute.

7. Alting

Players may not use alternate smash.gg accounts and/or deliberate hide their identities to manipulate seeding.

8. Warm-ups

Warm-up periods and controller tests may not exceed 30 seconds on the in-game timer. Violation of this rule may result in an automatic forfeit at the discretion of TOs.

9. Tardiness

Any Players not present for their Match by 10 minutes past the scheduled start time, without prior communication with TOs, is subject to disqualification from the set.

10. Collusion

Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any Player suspected of colluding.

11. Misinterpretation / Misconfiguration

If a game was played under a misconfiguration of the Game Settings that could have materially affected the result of the game, a Player may petition the TO to have that game replayed. The final decision is at the discretion of the TO. This must be done immediately after the game in question; after the next game is started, the previous game shall not be replayed regardless of whether the rules were set correctly.

12. Final Rulings

If any unforeseen situations occur, judgment of TOs is final. Rules may be altered between phases of a tournament in the best interests of the event.

Tournament Rules

Rushdown Revolt Smashgg Ruleset

Stage List
Legal Stages
  • Cryostation
  • Combat Lab
  • Forbidden Shrine
  • Shadowbriar
  • Platform Alpha
Counterpicks:
  • Malu Malu
  • Sovereign Peak
1. Match Procedure
  1. Players select their characters. Character selection is always Double Blind.
  • Use Stage Striking to determine the first stage. Stage strike order will be P1-P2-P2-P1.
  • The Players play the first game of the set.
  • Winning Player of the preceding Game bans one stage.
  • The losing Player of the preceding Game picks a stage for the next game. Losing player can choose any stage except the stage they most recently won on.
  • The winning Player of the preceding Game may choose to change characters.
  • The losing Player of the preceding Game may choose to change characters.
  • The next game is played.
  • Repeat Steps 4 through 8 for all subsequent matches until the set is complete.
2. Mutual Agreement

Players may select any permitted stage if they both agree on it. Players may not play on unpermitted stages or change the length of a Match.

3. Pausing

If a Player either intentionally or accidentally pauses the Game by either pressing the start button or unplugging his or his opponent’s controller, the Player who paused forfeits a stock. The penalty may be increased to a multiple stock forfeiture or a Game forfeiture at the discretion of the TO.

4. Restarts

Tournament Organizers may approve a Game restart due to exceptional circumstances, such as a power outage.

5. Stalling

Stalling, or excessively delaying the Game or Match, may result in a Game or Match forfeit at the discretion of TOs.

6. Timeouts

If a game goes to a timeout, stock count is the winner. If both Players are tied in stocks the Player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both Players lose their last stock simultaneously, a 1 stock tiebreaker will be played with time limit equal to the regular time limit divided by the regular number of stocks, rounded up to the minute.

7. Alting

Players may not use alternate smash.gg accounts and/or deliberate hide their identities to manipulate seeding.

8. Warm-ups

Warm-up periods and controller tests may not exceed 30 seconds on the in-game timer. Violation of this rule may result in an automatic forfeit at the discretion of TOs.

9. Tardiness

Any Players not present for their Match by 10 minutes past the scheduled start time, without prior communication with TOs, is subject to disqualification from the set.

10. Collusion

Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any Player suspected of colluding.

11. Misinterpretation / Misconfiguration

If a game was played under a misconfiguration of the Game Settings that could have materially affected the result of the game, a Player may petition the TO to have that game replayed. The final decision is at the discretion of the TO. This must be done immediately after the game in question; after the next game is started, the previous game shall not be replayed regardless of whether the rules were set correctly.

12. Final Rulings

If any unforeseen situations occur, judgment of TOs is final. Rules may be altered between phases of a tournament in the best interests of the event.